BIGRuss;4145829 said:I heard someone say it plays closer to Rival Schools/Project Justice more than anything.
anyone CS this?
yeah first thing it reminded me of, it's great fun
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BIGRuss;4145829 said:I heard someone say it plays closer to Rival Schools/Project Justice more than anything.
anyone CS this?
Gnawledgeable;4146098 said:Three minor problems. One is you can't select your second partner at the beginning a round and the CPU doesn't start off with the second fighter the second round like Rival Schools did. Second, doing a normal tag in, they can't block which they'll get hit easily. Last is it'll be better if you fight until both fighters are beat instead of just one.
Other than that, it's a fun addictive game. Cole is playable, how you play as Pacman and Megaman though you see their faces on the character select screen?
Gnawledgeable;4146098 said:how you play as Pacman and Megaman though you see their faces on the character select screen?
bcotton2000@yahoo.co;4145802 said:intalect;4145264 said:and people bitchin about the roster well wait for Tekken X Street Fighter $100 says their roster will be enormous as hell just look at Tekken Tag 2!
lol the roster in this game is bigger than any Tekken game Im pretty sure, not sure how many are in Tag 2 but theres more characters in this game than in MVC2
The Tekken X SF roster is all fan vote, you can vote for 5 characters on each side here:
http://www.facebook.com/tekken?sk=wall
Hi everyone, this is Ayano.
With Street Fighter X Tekken going on sale today in Japan, I suspect a lot of you out there are busy training up your skills! However, we are aware of the sound issues that occur when playing matches online.
The new netcode implemented in Street Fighter X Tekken allows for up to 4 players to have a smooth online experience, however depending on the connection stability between players, things like “spontaneous match rollback,” “voice effects cutting out,” and “sound effects cutting out” also are occurring. This netcode is written in a completely different way than the Street Fighter IV series netcode, and that is why these problems are occurring.
As Street Fighter X Tekken is a tag battle game, the amount of data that is exchanged between player connections is a lot more than the normal 1v1 battles of the Street Fighter IV series. In order to compensate for this and provide a smooth gameplay experience, the netcode was written the way it currently is. Unfortunately, this has also brought on the sound problems we are having now.
In order to completely fix all the sound issues, the smoothness of the online gameplay has to be traded off, so it is a very complicated and difficult balancing act. We would like everyone to know that the development team is currently looking at various ways to improve the sound issues.
We will have additional updates on this and other things soon, so please stay tuned. Thank you all for your understanding.
That’s it from me. Everyone please enjoy Street Fighter X Tekken.
See you all next blog!
bcotton2000@yahoo.co;4145841 said:You cant play co-op 2 off vs 2 online on the 360 version
Updated: 2 player Street Fighter X Tekken co-op mode on Xbox 360 won't be fixed, problem on Microsoft's end
Updated: Svensson has posted a new comment on this matter at hand.
Bad news for people hoping to play the 2 player co-op mode in Street Fighter X Tekken with an in-person friend against others online on the Xbox 360, as Capcom USA vice president, Christian Svensson, recently explained the situation.
Will 2 player local co-op on Xbox Live be patched in for the 360 version of Street Fighter X Tekken? — Weegee
Svensson: It will not be patched and apologies for the manual inclusion. Seems it was an oversight. The difference has to do with how Xbox Live differs from how it handles online and offline accounts.
According to the team:
"PS3 version: It is possible to mix and match online and offline players for scramble battles and pair play battles. Two local players can play on the same PS3 using 1 PSN ID, and play against other players online.
360 version: It is NOT possible to mix and match online and offline players for scramble battles and pair play battles. So you either have to have all players be offline and local (so 4 players, 1 Xbox) or have all the players be online (4 players, 4 Xboxes)."
The reason for this difference is because of the architecture differences between gamertags and PSN IDs. I’m not sure of the technical details, but basically it amounts to: Sony made it so you can mix and match online and offline, and Microsoft made it so you can’t.
Svensson: I'm going to be looking into this issue further btw. I'm also a bit confused by the feedback from the team.
bcotton2000@yahoo.co;4151921 said:Pics of EVERY alternate costume in the game
http://shoryuken.com/2012/03/08/street-fighter-x-tekken-complete-costume-gallery/