Excellent Adventures of Mike Ross & Clakey D - season 5 ep. 7 - Street Fighter X Tekken: Shine blocking
http://www.youtube.com/watch?feature=player_embedded&v=rYgLbj6aUqU
http://www.youtube.com/watch?feature=player_embedded&v=rYgLbj6aUqU
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
vespesianus;4313358 said:Lol why you hate it so much imm0rt4l? If you take out the chains and gems it's basically 2 on 2 SFIV
vespesianus;4313358 said:Lol why you hate it so much imm0rt4l? If you take out the chains and gems it's basically 2 on 2 SFIV
bcotton2000@yahoo.co;4313749 said:vespesianus;4313358 said:Lol why you hate it so much imm0rt4l? If you take out the chains and gems it's basically 2 on 2 SFIV
lol the only thing SF4 like about this game is the character models
bcotton2000@yahoo.co;4313749 said:vespesianus;4313358 said:Lol why you hate it so much imm0rt4l? If you take out the chains and gems it's basically 2 on 2 SFIV
lol the only thing SF4 like about this game is the character models
vespesianus;4314895 said:bcotton2000@yahoo.co;4313749 said:vespesianus;4313358 said:Lol why you hate it so much imm0rt4l? If you take out the chains and gems it's basically 2 on 2 SFIV
lol the only thing SF4 like about this game is the character models
So what you're saying is, none of the links from SFIV made it into this game?? There are no pokes or frame traps or anti-airs in this game? There's no zoning in this game? Cross ups are a huge part of SFIV, you're saying there are no cross ups in this game?? I could keep going.
Come on man... I ain't sayin they're identical, but there is a lot of the philosophy of SFIV in this game.
Plus it adds more complexity with things like rolling, juggling and tagging. Imm0rt4l, chains aren't even that useful, cripples damage horribly and you can only ex cancel them, unless I get it by accident I don't even use them. It's no more boring that SFIV to watch. The stream monsters don't like it because they are all sheep and if a few people don't like it then everyone won't like it. Plus there's some resentment at the way Capcom were shoving it down our throats pre-release, and then the whole DLC fiasco. I agree with you, it's a much more competitive game than Marvel, and if people got behind the game, then it'd be more successful. Right now, it's gonna sink without a trace.
bcotton2000@yahoo.co;4314943 said:vespesianus;4314895 said:bcotton2000@yahoo.co;4313749 said:vespesianus;4313358 said:Lol why you hate it so much imm0rt4l? If you take out the chains and gems it's basically 2 on 2 SFIV
lol the only thing SF4 like about this game is the character models
So what you're saying is, none of the links from SFIV made it into this game?? There are no pokes or frame traps or anti-airs in this game? There's no zoning in this game? Cross ups are a huge part of SFIV, you're saying there are no cross ups in this game?? I could keep going.
Come on man... I ain't sayin they're identical, but there is a lot of the philosophy of SFIV in this game.
Plus it adds more complexity with things like rolling, juggling and tagging. Imm0rt4l, chains aren't even that useful, cripples damage horribly and you can only ex cancel them, unless I get it by accident I don't even use them. It's no more boring that SFIV to watch. The stream monsters don't like it because they are all sheep and if a few people don't like it then everyone won't like it. Plus there's some resentment at the way Capcom were shoving it down our throats pre-release, and then the whole DLC fiasco. I agree with you, it's a much more competitive game than Marvel, and if people got behind the game, then it'd be more successful. Right now, it's gonna sink without a trace.
I wouldnt even call them links theres like a 10 frame window to hit links in this game, in SF4 you feel a sense of accomplishment if you could do a tough combo
The characters are almost as stiff and slow as a Mortal Kombat game . Frame traps in this game= lol
In SF4 every character played different and had their own identity, match up knowledge was a huge deal . In this game most characters are just better or worse versions of each other.
Anti airs are trash in this game, jumping is encouraged .
The rolling didnt add any complexity it took away from the game , just made it even more turtle friendly. The roll should have a few recovery frames or be vulnerable to throws. Capcom implemented it so there wouldnt be any vortexes like in SF4.
In SF4 if you get knocked down you have to know youre opponents set ups and how to deal with them. In this game you just roll away for free