Ultra Street Fighter 4 1.04 Balance Patch and Omega Edition Select Mode drops tomorrow
The Japanese patch notes for Ultra Street Fighter 4 Ver 1.04 are out; we're currently translating them into English for you, going by alphabetical order.
Some of the major changes in this patch include Evil Ryu and Poison getting a -50 health nerf, Seth's health getting buffed from 800 to 850, and Ryu's LP Hadouken going slower while his HP one goes faster.
Four characters did not receive any changes. Find out which four characters are left completely unchanged below, along with a partially translated list of changes in Ver. 1.04 (we're still going through them.
Characters left completely unchanged: Chun-Li, Rufus, Dudley and Guy.
Abel
• Close-standing HK -- The part that hits overhead, damage increased from 30 to 70, stun dealt increased from 50 to 100, advantage on hit reduced from +5F to +2F.
Adon
• Close-standing MK -- Fixed a bug where Adon would get counter-hit on this move even after its start-up and active frames have passed.
• Far-standing HK -- When used as part of a juggle combo, only the 2nd hit will connect.
J• Jaguar Varied Assault -- Fixed a bug where the opponent could not activate Delayed Wakeup after getting hit by certain parts of this move.
Akuma
• L/M/H/EX Gohadouken -- start-up changed from 14F to 13F.
Balrog
• Crazy Buffalo/Violence Buffalo -- Fixed a bug where Delayed Wakeup could not be activated if the opponent was struck in mid-air by any hit other than the last.
• Dirty Bull -- Command changed from 720 degrees + PPP to 63214 x2 + PPP.
Blanka
• Close-standing MK -- Fixed a bug where Blanka could get counter-hit with this move even after its start-up and active frames have passed.
• Cr.MK -- Start-up changed from 5F to 4F, advantage on-hit from +5F to +4F, has less pushback on-hit and on-block (guard-back, hit-back).
Cammy
• MK Spin Drive Smasher -- Fixed a bug where Delayed Wakeup could not be activated if the last his of this move were to cause a counter-hit on the opponent.
Cody
• Crack Kick -- Start-up changed from 15F to 14F.
• Zonk Knuckle -- Charge time required for this move has been increased from 60/90/120F to 60/120/180F. Lv2 and Lv3 versions of this move are throw-invincible until the end of active frames. After a Lv3 Zonk Knuckle has been landed, you can now follow-up with juggle combos; but the opponent will not float as high as before.
• EX Criminal Upper -- Strik invincibility changed from 1~6F to 1~7F
• M/H Dead End Irony -- Fixed a bug that caused Delayed Wakeup to not work when your opponent is struck with certain hits of this move.
C. Viper
• Emergency Combination -- Command changed from 214214+P to 236236+K. Fixed a bug that caused Delayed Wakeup to not work when your opponent is struck with certain hits of this move.
• Burst Time -- Fixed a bug that caused Delayed Wakeup to not work when your opponent is struck with certain hits of this move.
Dan
• L/M/H/EX Gadoken -- Start-up changed from 14F to 13F.
Decapre
-far st.LP/cr.LP : Can now be cancelled into rapid dagger on whiff and on chains
-far st.MP : startup reduced from 7f > 5f
-cr.HP : Can now be cancelled into EX focus/EX Red focus/Super
-EX Psycho Sting : Increased the forward movement.
-Increased the blockstun by 4f. Is now -1 on block after fadc
-Psycho Sting all versions : Invincibility time increased from 1-5f to 1-8f
-Rapid Dagger all versions : Increased hitstun and blockstun by 4f on the second to last hit
-Increased blockstun on all the hits, now is more often a true blockstring
-EX Spiral Arrow : Damage reduced from 160 to 120
-EX Scramble (LK+MK) : Reduced the time where Decapre disappears and the cancel window from 13f to 7f
-EX Razor Edge Slicer : Is now projectile invincible until the last active frame
-DCM : When both commands overlap, the anti-air version now has priority over the ground version
Dee Jay
• Far-standing HP -- On counter-hit, regardless if this move lands on a standing, crouching or aerial opponent, it Will cause the same blowback
knockdown state. • LK Double Rolling Sobat -- Has lower-body invincibility from start-up to end of active frames; advantage on-block changed from -3F to -4F.
• EX Jack Knife Maximum -- Expanded hitbox to cover lower area, making it easier to hit characters with lower crouching hurtboxes.
• EX Machinegun Upper -- Lesser blowback distance on-hit.
Dhalsim
-Back+LK reduced recovery frame from 8 to 7, increased frame advantage from 2 to 3
E. Honda
-Crouch LP does 50 damage from 40
-Crouch LK does 40 from 30
-EX slaps moves him forward on its own without directional input
-Bug fix where you couldn't delay-wakeup after headbutt
-U2 is now half circle back twice again, does 500 damage from 450
Elena
-bigger crouching hurtbox in neutral/hitstun/blockstun
-fixed a bug where she could not cancel her pre jump frames?
-switching the priorities for lynx tail and scratch wheel
-bigger hitbox on her thigh on cr.LP
-bigger hitbox and hurtbox on cr.MK
-j.HK: fixed a bug where she could be counter hit during the active frames
-L scratch wheel startup reduced from 6f > 3f
-H scratch wheel: bigger hitbox on the third hit
-L/M scratch wheel: fixed a bug where she could be counter hit during the active frames
-L/M/H scratch wheel: first hit forces standing
-M lynx tail: first hit on hit/guard pulls the opponent
-H lynx tail: first to third hits pull the opponent on hit/guard
-fixed a bug where you could not use delayed wake up after getting knocked down by this move
-L/M/H Lynx tail: hitbox extended forward
-M Rhyno horn: fixed a bug where you could not be counter hit during the startup frames
-Rhyno horn all versions: first hit now connects with crouching opponents
-EX Mallet Smash: advantage on block changed from -4 > -5
-Spin Scythe all versions: fixed a bug where the opponent could go through elena if they were behind her
El Fuerte
-Guacamole Leg Throw, bug fix where you couldn't delay your wakeup
Evil Ryu
-Vitality reduced to 900 from 950
Fei Long
-U1, the non-animation final hit does 140 damage from 165
Gen (Mantis)
-Crouch MP, 70 damage from 60
-Rapid poke recovery is 17 from 18
-Super now does 300 damage from 250
-Shitenketsu now does full animation on airborne opponent, bug fix where the property of the move changed when used as a reversal etc.
Gouken
-Super, bug fix where you couldn't delay your wakeup
-U2, stun value is now 75% instead of 65% when picked WCD, bug fix where stun value was 100% when picked WCD
Guile
-U1 increased invincibility from "1-6" to "1-9"