Final Fantasy XIII Runs Just as Well on X360 as on PS3
Well, with both versions done and ready to awe the west, it's time to see how Square Enix did in making them equal like they promised. According to 1UP and in-line with my expectations, they don't differ! Here's what 1UP had to say on the matter...
"It was...a pleasant surprise when I discovered FFXIII runs just as smoothly on 360 as it does on PS3. It's a brisk, action-packed RPG with tons happening on the screen at any given time (and the series' requisite flashy visuals cranked up to full throttle), yet I didn't see a hint of slowdown or choppiness or screen tearing or any of the other visual hiccups that serve as hallmarks of a sloppy port. Admittedly, I didn't see the two versions running side-by-side — the bus set them apart with a looping trailer dividing the kiosks — but I honestly saw no tangible difference from my time with the PS3 version."
A very good job by SE this is! Lead developed on the PS3, and announced for the X360 in the so very famous-internet explosion-milk drinking fanboy-megaton, the two versions, when not run side by side, are equal to whoever played one after the other. Sure, that side-by-side comparison is inevitable, but if it's nothing the naked eye can't notice, it's not too important.
However, that raises the question... how is it that Sega managed to screw up the PS3 port of Bayonetta so bad, if SE reached complete equity? It's a sad case.
http://news.vgchartz.com/news.php?id=6555&mp=1
Well, with both versions done and ready to awe the west, it's time to see how Square Enix did in making them equal like they promised. According to 1UP and in-line with my expectations, they don't differ! Here's what 1UP had to say on the matter...
"It was...a pleasant surprise when I discovered FFXIII runs just as smoothly on 360 as it does on PS3. It's a brisk, action-packed RPG with tons happening on the screen at any given time (and the series' requisite flashy visuals cranked up to full throttle), yet I didn't see a hint of slowdown or choppiness or screen tearing or any of the other visual hiccups that serve as hallmarks of a sloppy port. Admittedly, I didn't see the two versions running side-by-side — the bus set them apart with a looping trailer dividing the kiosks — but I honestly saw no tangible difference from my time with the PS3 version."
A very good job by SE this is! Lead developed on the PS3, and announced for the X360 in the so very famous-internet explosion-milk drinking fanboy-megaton, the two versions, when not run side by side, are equal to whoever played one after the other. Sure, that side-by-side comparison is inevitable, but if it's nothing the naked eye can't notice, it's not too important.
However, that raises the question... how is it that Sega managed to screw up the PS3 port of Bayonetta so bad, if SE reached complete equity? It's a sad case.
http://news.vgchartz.com/news.php?id=6555&mp=1
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