Super Smash Bros Thread

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Sion;7283415 said:
focus;7283404 said:
CONFIRMED

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Bet ya Sakurai won't tone him down either :(

Kirby is better in this one I can only imagine the mayhem that MK will unleash, they'll prolly give him a projectile just to piss fans off......

Welp, if you can't beat em join em

*starts practicing with MK*


Don't waste your time bruh.

Shits about to get tourney banned if it didn't get nerfed with the quickness.
 
earth two superman;4439394 said:
oh, and they need to put mega man in Playstation All Stars Battle Royale. THAT would really piss off the smash bros fanboys

DEAD @ all the failed hopes and dreams of that game.

Sm4sh keeps getting better...
=UUfAPTv1LgeEWevG8X_6PUOQ
 
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Game drops in Japan in just a few days. Full roster should be leaking any day now. Some impressions:

Zip’s Smash 4 Impressions from a playable demo in Japan. Demo was based on the final retail version of the 3DS game, which launches in Japan on September 13th. The comments below have been made by Zip, and are gathered from his reddit threads, comments, and Smashboards AMA.

Landing Lag

The elephant in the room. I will be blunt. Some moves have been given more landing lag. Sonic's bair. Falcon's knee. Air dodging. However...Many (I'd actually say the strong majority of) moves in the game have basically little to no landing lag. It was very easy to identify them quickly simply through playing. I believe that this whole landing lag thing is suffering from a near-sighted syndrome effect. People are playing the characters they like in the way they always have, and when they come across a move they are used to using a lot and it seems to have a bit of landing lag, they suddenly attribute that to the entire game. Now all of the sudden every single aerial has more landing lag? The fact of the matter is that landing lag isn't so serious as has been blown up to be.. It does make characters with moves affected feeldifferent to play, because you need to change how you move and what abilities you use. You have to adapt, but it certainly does not make the game slower. Many of said characters other attacks have received changes to compensate. Overall, I can say with confidence that the game is not suffering from some kind of overall landing lag issue.

Combos

Tilts. Tilts, tilts, tilts. Tilts are going to be huge. Most experienced players know how important good tilts are for combos and that seems to be the case here. In any case, combos tend to become way more difficult when your opponent is at higher %s, but at low %s combos are definitely a thing. Something about the way the characters connect in this game has been seriously changed from past iterations.

Advanced Tech

Brawl dash dancing. No wavedashing. No l-cancelling but there is teching (or maybe it was auto-cancel? Hard to say...) Pivot cancel is still in. You are able to do tilts as well in the same way. It's pretty neat. I wouldn't say it's like the definition of a meta, but it's a neat trick for mix-ups.

Ledge Mechanics

Okay, lets get this explained. The ledge snap has been nerfed significantly. It's way more similar to Melee than Brawl. I don't know frame data for Melee so I wont' say it's the same, but tbh I think it may just be a tad more forgiving than Melee, but it is definitely nerfed. There is a small "ledge immunity" after letting go of a ledge. The ledge immunity is to you. I tested this extensively with Ike, Megaman, and Charizard. Basically if you drop off the ledge (in a manner that you would do if you were trying to maybe stall there), the ledge actually becomes un-grabbable (is that a word? lol) for a very small window of time. For example if you are Charizard and you drop off the ledge or get trumped, and you hop very quickly back to the ledge, you will not grab it. You will just fall right past it. Characters with flips for their 2nd jumps or anything resembling a buoyant animation (like Kirby) are less affected by this and I'll tell you why. It seems that the game waits for some of the ending frames of the characters flip animation before enacting the grab mechanic. I tried with Marth and Shulk who both have flips, and they basically just bumper car'd the ledge until their flip animation was done, then they would grab it. Characters like Charizard, Megaman, and Ike would just not grab it at all and fall. The details around these mechanics needs to exploreda lot more, but overall, I think the off-stage game has been given a whole new make-over. Back Ledge Grabbing is back.

Game Speed

The speed of the game is...omg this must be so surprising to hear, but it's inbetween Brawl and Melee. However...air speed is still closer to Brawl. Ground speed is very Melee feely though. Fast falling is incredibly fast though. Shields are fast. Very fast. They are basically the new wave-dash (I dare say), I'm being totally serious, and you can attack out of them with a great deal of attacks. Shield rolling is extremely fast and there's a neat little sparkle star effect when you do it and acting out of shield is as well. I think of it like a mini-wave dash. No wave dashing or l-cancelling. Just rolling baby.

Overall

This game did not feel like Brawl, and I've been playing a lot of Brawl lately to prepare and I almost feel bad for doing so. It actually felt more like Project M, to be honest if I had to compare it to something, but when it comes down to it I almost feel like I'm insulting the work put in to this game to simply size it up to some previous iteration by saying "It's like Brawl" or whatever else. This game has soo much freakin' stuff in it. I now understand what Sakurai was saying when he said they basically rebuilt all the characters. Even though many characters possess the same movesets, you can really tell they aren't the same. The animations have been rebuilt from scratch. Peach has mostly the same moveset, but her body moves so intricately and 100% differently in the way that she executes them. It is absolute madness to witness. I really do believe the characters were built from the ground up. Same move-sets withstanding. Characters interact with one another in a way we've yet to see, the hit-stun in Smash 4 is unique, and the characters have had literally everything revamped to fit Smash 4's new "style" of mechanics.

For detailed character specific impressions, click link:https://docs.google.com/document/d/1...W-k/edit?pli=1
 
Sion;7345649 said:
NOSIGN on it feeling like Project M when I played the demo it felt a lot like Brawl with minor changes/tweaks.

These impressions are based on the final game. Your impression was based on an E3 build that is probably at least 6 months old by now. Just saying...

Sion;7345649 said:
I EXPECT The Arcade to be on fire

=))
 
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Sion;7351267 said:
SuperSoaker;7350197 said:
You don't want this work @Sion‌ my brother has used Kirby since Nintendo 64 days I know all the weaknesses.

With all due respect my dude I was one of THE best players in Canada (top 15) in Brawl, and in the city of Toronto I was the best Kirby player at #1 in Brawl. Many a tournament I have won, that's nice you know some of Kirby's weaknesses but I play a very very diff't metagame than what you're used to. Not to mention I know EVERY character's weakness, hit box, frame rates and glitches to stop you. You gonna have to train reeeeaaalll hard to stop me.

And keep in mind after I win I'm posting my vids up on the IC for EVERYONE to see.......

Brawl is ass
 
They still haven't given a release date for the Wii U version. They want us to get impatient and get the 3ds version first. Nintendo think they're slick.
 
Sion;7351267 said:
SuperSoaker;7350197 said:
You don't want this work @Sion‌ my brother has used Kirby since Nintendo 64 days I know all the weaknesses.

With all due respect my dude I was one of THE best players in Canada (top 15) in Brawl, and in the city of Toronto I was the best Kirby player at #1 in Brawl. Many a tournament I have won, that's nice you know some of Kirby's weaknesses but I play a very very diff't metagame than what you're used to. Not to mention I know EVERY character's weakness, hit box, frame rates and glitches to stop you. You gonna have to train reeeeaaalll hard to stop me.

And keep in mind after I win I'm posting my vids up on the IC for EVERYONE to see.......

Idgaf about all that. Many of nights was spent till 3am working people at smash. Lololol I can't wait shit is going to get real in the IC.
 
Sion;7351267 said:
SuperSoaker;7350197 said:
You don't want this work @Sion‌ my brother has used Kirby since Nintendo 64 days I know all the weaknesses.

With all due respect my dude I was one of THE best players in Canada (top 15) in Brawl, and in the city of Toronto I was the best Kirby player at #1 in Brawl. Many a tournament I have won, that's nice you know some of Kirby's weaknesses but I play a very very diff't metagame than what you're used to. Not to mention I know EVERY character's weakness, hit box, frame rates and glitches to stop you. You gonna have to train reeeeaaalll hard to stop me.

And keep in mind after I win I'm posting my vids up on the IC for EVERYONE to see.......

Brawl?

Nigga please.

Fly out to Texas and get this work in Melee or Project M bruh.

Or just get Smash 4 on 3ds and catch that ass whoopin.

edit: cosign @genocidecutter‌ saying Brawl was ass.

---

Will be maining Pikachu as I have been since 64.

Secondary is Falcon in Melee, but I don't think I'm going back to him if he really has all that landing lag on his F-air. Too much time for someone to punish it to be useful.

planning to secondary Villager or Zero Suit Samus in Smash 4.
 
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Damn I'm glad Fire Emblem has so many reps/ there are so many swordsmen. Now I don't have to listen to my friends bitch about me giving them that work with just Marth, Link, or Ike.

@Sion‌

you are first in line for an ass whooping
 
Sion;7353735 said:
@"Co-Town Michael"‌ I think ZSS is gonna be top tier for sure, she was high tier in the last game and in this version it looks like they gave her even more perks and a better recovery. In the demos I played many of her moves hit harder and had more knockback than ever. Her, Pit and Lucario I noticed had the biggest improvements.

Pikachu been high tier in every Smash game he was my secondary in Brawl.

no-sign Pika being high tier.

Pika's probably 9th or 10th in Melee, and no fucks are given about the Brawl meta.

Pika is like between anywhere between 15-32 on Project M, depending on who you ask.

There's no real PM tier list but everyone knows who's good and who's not, etc.

no-sign Pit being buffed.

Nigga lost his godly recovery from Brawl.
 
Woohoo Dog From Duck Hunt really is in this shit. Now I know who my wildcard pick is gonna be.

Sion;7353859 said:
btw if anyone has an imported 3DS the Nintendo shop just dropped SSB4 demo for Japanese consoles only.

Maaaaaaan. Fuck this region lock shit. Nintendo needs to get off that next hardware generation.

When is it dropping BTW? it was supposed to be out in July at one point and then nothing. At this point it seems like it will drop alongside the Wii U version.
 

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