Call of Duty developer talks up the importance of interactive scenery in multiplayer
Tuesday 28-Sep-2010 6:30 PM
You'd have to be living under a rock not to know that Call of Duty: Black Ops is coming out this November.
But while everyone's talking about the new Wager Matches and CoD Points, one thing Treyarch community manager Josh Olin thinks fans have yet to fully grasp is how the interactive scenery being added to the franchise's multiplayer will spice up games.
On a number of the multiplayer maps there are buttons to press to open doors or cue timed events, like space rockets launching, he explained in the latest issue of Edge.
"I don't think the community has fully grasped the importance of this," he said. "Take Launch, for example, where the rocket takes off. If you're under it you die, but one of the Search and Destroy bomb sites is under there, and there's a Demolition site under there too. You have to time your attacks based around when that rocket's going to go off - and you can use that to win the game. In CTF, I've practised with my team here at Treyarch to capture the enemy flag, take it down through that route at just the right time, so the rocket launches and the guys who are chasing me can't get under there and have to turn round."
In Radiation, a disintegrating Russian nuclear outpost, a set of blast doors can only be opened and closed via a control panel on a nearby platform. Olin says this could prove decisive in Domination mode.
"If you've captured that point, it might be valuable to send a couple of guys up there to take the control panel and close the doors. Now the only point of attack is down through the tunnels - so you know where they're going to come from, they can't jump in from above. It can really change how the battle plays out."
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