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John_Blazini;6826583 said:i should ensure both my consoles ..what bank is giving free insurance lol
John_Blazini;6826583 said:i should ensure both my consoles ..what bank is giving free insurance lol
Project Spark Enters Open Beta on Xbox One
Ahead of full release later this year.
by Luke Karmali MARCH 4, 2014
Project Spark is now in open beta on Xbox One, Microsoft has announced.
Though slightly later than promised, the beta is now available on console having first appear on Windows 8.1 devices back in December. Anyone who participated in the PC beta should have automatic access to the Xbox One version, though anyone can sign up and get a key:https://joinprojectspark.com/
Cross-platform support and Cloud Saves mean that you'll be able to create something on a Windows 8.1 device then test it out on Xbox One and vice versa.
The game is expected to be released later this year. The good news is that Team Dakota has previously confirmed you won't need an Xbox Live Gold subscription in order to play the ambitious game-creation software when it's finally available to all.
http://www.ign.com/articles/2014/03/04/project-spark-enters-open-beta-on-xbox-one
Karl.;6835741 said:So what about notifications when a friends comes online?
http://www.joystiq.com/2014/03/05/quantum-break-nabs-an-oscar-winning-connection-to-gravity/The developers of Alan Wake and the upcoming Quantum Break now have an Oscar in their midst, further raising their new game's profile in Microsoft's big multimedia push on Xbox One. The third-person shooter, in which unforeseen anomalies fling bits of the world forward in time, will have a companion television show and visual effects work from some of the recognized talent behind Alfonso Cuarón's boundless space film, Gravity.
In a note on the official Remedy Games website, the staff congratulates Greg Louden for his work at London-based effects studio Framestore, which won an Academy Award last week for Best Visual Effects. According to Louden's resume, he oversaw shots of Gravity's computer-generated interiors, with a focus on the free-floating objects that surrounded Sandra Bullock's stranded character. The film was entirely pre-visualized and extensively animated, making it an even greater achievement in visual effects than it might first appear. Gravity was also given gongs for its director, cinematography, editing, musical score, sound mixing, sound editing.
At Remedy, Louden is working not only on visual effects for Quantum Break, but on scripting and designing events as part of level design. The environment for visual effects is arguably more challenging in games, which are expected to display high-quality graphics in real-time and in a way that responds well to the player. And even with top-notch effects, the approval of players may still be harder to earn than an Academy Award.