THE OFFICIAL NBA 2K11 Thread

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that jordan challenges are worth the game alone. a lesser company would have marketed that as DLC and made a killing. i give props to these 2k folks.
 
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Im actually gonna cop this and I dont fuck with sports games no more, I might wait for it to drop to 30 bones though

2k ALWAYS got some sale around Thanksgiving/X Mas like a month after the game out when they drop the price to 30
 
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as much as i hate jordan and think that he's overated this shit is a first day cop no question.....i remember nfl2k5 with the 25 great moments that you had to re live and i know that this shit is gonna be goat......2k prob saw that live was making a foolish attempt to up they game and BAM 2k counters with a haymaker
 
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bcotton2000@yahoo.com;1182853 said:
Im actually gonna cop this and I dont fuck with sports games no more, I might wait for it to drop to 30 bones though

2k ALWAYS got some sale around Thanksgiving/X Mas like a month after the game out when they drop the price to 30

post it up the second you hear about it. i suck at sports games and even im curious bout this.
 
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earth two superman;1183692 said:
post it up the second you hear about it. i suck at sports games and even im curious bout this.

lol Im not even bad at sports games I played organized basketball and football all my life damn near, I played college basketball too but I just dont care about sports games, they dont push the genre forward at all
 
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This game will be sick!! Sports games pretty much have no chance of being GOTY BUT for hardcore NBA fans.. this game has been a long time coming... I like the fact that some of the Jordan challenges are whole series, and not just single games.. thats makes the goals that much harder
 
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First day sports game cop. Usually I just rock with the last seasons incarnation till the price drops, but I'm getting this.
 
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[video=youtube;zsU-8gK3X7g]http://www.youtube.com/watch?v=zsU-8gK3X7g&hd=1[/video]

Phoenix Vs. Miami gameplay
 
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Had to cut out alot of shit due to the boards constraints
http://community.2ksports.com/community/insights/

My Career
By: 2K Admin Ron | Thursday September 02 2010

My Career
I call it a story, because this year, your career will be defined by whatever persona you want to take on in the all-new My Career feature. My Career is the new hub where you can go to find all things central to your career as an NBA player. You’ll find a detailed breakdown of your minutes and where they are coming from/going, a Timeline detailing important career milestones, a place to view all of the Endorsements you have received, and of course, a place where you can go talk to management and tell them that you’ve had enough and that you want a trade (the choice is ultimately theirs though, unless you force their hand…).

The high level concept with My Career is that every action you take in your career has a reaction. The reaction may be positive or negative. This leads to the most innovative component of My Player and easily my favorite feature in the game this year. Following games, you will participate in Press Conferences where members of the media will grill you on pressing events happening around you and the team. Did the game come down to a last second shot, but you didn’t take the shot? The media are going to want to know how you feel about not taking that last shot. The team’s on a 5 game losing streak? They’ll be asking you what you think about your teammates. Have you recently requested a trade? They’ll ask you why. How you answer these questions shapes how people around the league perceive you. Check out this video...

You have three character traits that define you and change based on your actions:

- Teammate Chemistry: If you have your teammates’ back, they will have yours. If you start throwing them under the bus, you’ll quickly find them starting to freeze you out on the court. Get open all you want, they’ll just look the other way for their next pass.
47910_10150271083400305_221292025304_14338304_340019_n.jpg

On the other hand, if you can prove to management that you are a great teammate, they will come to you looking for suggestions on who they should trade during the season and who they should try and sign during the offseason.

- League-wide Popularity: Being a dominant player isn’t the only way to make a name for yourself. You can also do this in the Press Conference room. Showing endless confidence, and even a little arrogance, is definitely one way to catch the attention of fans around the league. The tricky part is trying to build this while keeping your teammates and the local fans on your side. The prize? As you guys have seen from the Ronnie2K teases on the NBA 2K FB page, Endorsements aplenty if you can raise your popularity high enough. If you manage to reach the pinnacle of popularity, you’ll find yourself designing and naming your very own signature Jordan Brand shoe that other players around the league will be seen wearing as your star rises.

- Local Fan Support: The key to building your League-Wide Popularity starts with the grassroots support of the local fans for your team. Earn the adoration of the local fans and they’ll reward you with undying support, thundering applause, and MVP chants. If you are disrespectful of them in the Press Conferences, you’ll find they will be the first people to let you know you aren’t wanted anymore. If things go bad enough, you’ll find the crowd chanting ‘Trade Him’ whenever you touch the ball. No one wants to be THAT guy, right?

Teammate Grade 2.0
Another big focus for us with My Player this year was increasing the quality of the existing features in the mode. So many games make the mistake of adding bigger and better things, all the while forgetting about the foundation. It was important for us to stabilize and build upon the foundation that defines the My Player experience. The single biggest piece of A.I. in the mode is the Teammate Grade logic, and I’m pleased to say that it has received an extensive overhaul in its logic.

We were very ambitious in our design for Teammate Grade in 2K10’s My Player. While I think we achieved great success with it, basketball is a game filled with nuances, and there were plenty of situations where I’m sure you didn’t agree with the outcome. A common one that we received feedback on was the ‘Allow man to score’ following a defensive switch. Your teammate would be guarding ‘your man’ and when he scored, you took the hit for it. These are the types of issues that we spent months isolating and eliminating. The under-the-hood work we did here isn’t flashy; it isn’t going to make you jump out of your seat with excitement, but it will absolutely make your time spent playing My Player a much more satisfying and enjoyable experience. Here are a few examples of some of the new additions:

- Pass Leading to Assist/Foul: Commonly known as the ‘hockey assist’, this is often the instrumental pass that sets up a basket. We want to make sure you get your credit this year for being the playmaker.

- Bad Pass Out of Shot: For those guys whose reaction is to shoot first and then decide mid-animationthey want to pass out, and you pass to a player who is already fully covered, you’re going to take a negative hit to your Teammate Grade. Smart passing is not recommended, it’s required in 2K11.

- Allowed Inside Pass: If you allow your man to establish a favorable position in the interior through a lapse in defense, you’re going to get dinged for it.

The Little Things
The ‘Little Things’ is my favorite section of any Developer Insight that I write. This is the area where we talk about some of the lower profile additions to the mode. On their own, they don’t necessarily carry a lot of weight, but together, they define the attention to detail that we strived so hard to achieve. I’ve compiled a quick list of just some of the changes you’ll find in My Player this year:

Key Games: The NBA season is often described as a long 82-game grind. Not every game has the significance of a playoff game or a matchup against a rival. New to NBA 2K11, Key Games are games played during the season that are of more significance than other games. This may be because you are matched up against a star player at your position, or it may be because the game is against a hated rival. Due to the significance of these matchups, users will earn a 2x multiplier to their Skill Points during these games. Key Games don’t come easy, but if you can perform in the clutch, you will be rewarded handsomely with an abundance of Skill Points.

Attribute Caps: In an effort to make each Playstyle mean more, we are enforcing attribute caps on players this year. An example of what this means is a Defensive PG might have a max stealing attribute of 99 while a Shoot First PG might have a max stealing attribute of 80. This is going to pay off when you you’re playing My Player Pick-Up games. In 2K10, without attribute caps, this would mean that you might be playing against a 7’2 center that had a ballhandling rating of 99. That’s not realistic and not an experience we want you to encounter.

Adjustable Qtr Length and Sim Qtr Length: The ability to change in-game quarter lengths is something that was not supported in My Player until the release of the patches last year. This year, I’m proud to reveal that not only are adjustable quarter lengths supported, but simulated quarter lengths as well. This means you can adjust the length and pace of simulated games to ensure that the pace you play at results in scores that are similar to the other teams around the league.

Sim To End of games: Another nice little feature is the ability to simulate to the end of the game s(available once you reach the NBA). If your team is getting blown out, or you are blowing out your opponent, you will now have the option to simulate the remainder of the game. Our simulation engine will ‘play’ your character for you as you continue to rack up stats for your player.

Skill Point buyback: This one is quite simple. In 2K11, you are now allowed to buy back Skill Points should you later change your mind on an attribute you had previously upgraded. The catch? You only get 75% of the original purchase price back. This means that if you spent 100 Skill Points upgrading your Offensive Awareness, you will only receive 75 Skill Points in return should you choose to sell it back at a later date. This affords you greater flexibility in developing your My Player without being able to do so in a fashion that negatively impacts My Player Pick-Up games.

Scaled in-game goals: With the addition of the ability for users to customize the quarter length of their My Player games, it only seemed to make sense that we make the game objectives commiserate to the length of the quarter. If you choose to play 5 minute quarters, you may get an objective to record 5 assists in a game. This same objective in a 10 minute quarter might require that you record 8 assists. The idea here is to provide a realistic challenge regardless of the quarter length you choose to play.

[video=youtube;diBXa3mzHNw]http://www.youtube.com/watch?v=diBXa3mzHNw&feature=player_embedded[/video]
 
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New 2k commerical and Loads of presentation information
[video=youtube;wrTKlSlQo3Y]http://www.youtube.com/watch?v=wrTKlSlQo3Y[/video]

http://community.2ksports.com/community/insights/

The next move was to create a system that would allow us to adjust the focus (what the camera is looking at) and focal length (think zoom) dynamically.

Comparing 2K11 to 2K10 in motion side by side, you notice that in 2K11 we frame the action a certain way or we zoom in or out depending on what is going on in the game. In 2K10, the camera didn’t really encompass this feature with the exception of Key Zoom. For example, when a jumper goes up in NBA 2K11, the focus & focal length adjust to follow the flight of the ball while maintaining the proper framing that is needed to prepare for a potential rebound if the shot happens to miss. This is one of those nuanced features, that, had I not told you just now, you probably wouldn’t have noticed. This is a good thing because the new system is at work in the gameplay videos that have been released and no one has had an issue which can only mean good things!

It’s not just about following the flight of the ball on jumpers – The-in game action dictates the camera adjustment. The idea is to make it feel like the camera operator is making adjustments on-the-fly to frame the action as it happens. The ball is always live (always has been actually) and the camera system is now smart enough to account for this.

Halftime
You can see the first look at the Halftime Show in the gameplay video released today: Watch it here. This does not have Around the League (explained in next paragraph) as this is saved for the NBA Today 2.0 / Audio Insight coming soon.

Halftime presentation has added some extra depth. In the past, halftime had one segment which broke down your current game with stats and highlights. That stays the same. New to 2K11 is the second segment: ‘Around the League’. This segment updates you on current scores and schedules and also includes leagues standings data. This way you are never far from the latest news and notes around the NBA while you are plowing through your My Player season. You’ll see Damon Bruce break down all the action. Again, this will also be addressed further in the Audio Insight by my man Joel Simmons.

Playoff Specific Presentation
We wanted to differentiate Playoff & Finals games from Quick Game and regular play in The Association. We’re hoping that seeing the changes in presentation going from an 82 game season in The Association to the Playoffs is welcomed by the hardcore and casual fan alike. The atmosphere during the Playoffs just feels different. I am sure Erick will speak to this more.

But one thing I can tell you: Just like TNT or ESPN, when the playoffs start, the production gets an upgrade. So goes with 2K11. Increased game intensity means more camera cuts, more camera angles and a pumped up crowd that will amp up the game environment. Combine that with more post game celebration, that includes confetti and more dynamic player reactions, and you get a post-season that really feels like an NBA post-season. Maybe even a certain surprise upon winning the NBA Championship?

Pressbook
The Pressbook is back and has seen a few upgrades from last year.

Upload 1 Photo At A Time - For anyone who plays 10 – 12 minute quarters, *raises his hand* and falls asleep while uploading the entire 200+ photo slideshow, you will now be able to upload specific photos to your 2KShare.

Better Photo Variation
Did you tire of seeing 13 different photos of Kobe Bryant taking a jump shot? Me too! Fixed!

Wish we went a little closer on some of the photos? Me too! Fixed!

The closer shots are REALLY cool when intense guys like KG are screaming or showing some sort of emotion. What’s even COOLER is when a photo like this is accompanied by that player’s actual signature (poster style) – which brings me to …

Players Signatures - The NBA has the player’s signatures on file digitally, so we were like, “Hey, can we use those?” and they were like, “Sure.” Get ready to see signatures on photos of signature moves (not just jumpers), high level dunks and all contact dunks.

I copied an pasted just a section follow the link for more.. information
 
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^^^^ man...that shit don't make no fuggin sense..I know developers talk every year about "improvements"..but that shit looks like it tooks leaps and bounds in the presentation department...I think they're gonna have the crowd be more like the College Hoops tourney crowd during playoff time...

I always thought they should have crowd differences during games, for instance before Lebron got to cleveland, they averaged like 11k ppl...suck ass teams with bad records should have low attendance..

I think all they need to do now is have a "technical rating"..and have it so that after a bad call you can press X to argue a call, and depending on technical rating your guy could get one easy, or take longer..but the reward could be, having the ref make 1 or 2 calls in ur favor as u "persuade" them...
 
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[video=youtube;AMMAtXFf5kA]http://www.youtube.com/watch?v=AMMAtXFf5kA[/video]

This shit is sick.. i can do that between the legs joint all that other shit is crazy.. thats Kobe.. Imagine everyone elses sig shit. i sure hope they dont have someone else doing Kobe type moves.. other than that .. wow
 
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playmaker88;1301541 said:
[video=youtube;AMMAtXFf5kA]http://www.youtube.com/watch?v=AMMAtXFf5kA[/video]

This shit is sick.. i can do that between the legs joint all that other shit is crazy.. thats Kobe.. Imagine everyone elses sig shit. i sure hope they dont have someone else doing Kobe type moves.. other than that .. wow

smh @ the alley oop.....players like kobe are invincible in this game
 
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