LordZuko;c-10051927 said:
Madame_CJSkywalker;c-10051887 said:
LordZuko;c-10050875 said:
Lastly, stop hiding behind this beneficent mother facade. Fuck you and whatever kids under your care. You can shield them from whatever, that's your call. But that shield does not extend past your personal residence.
You are the same female who tried to say violent video games cause real world violence. Violent tv shows did the same thing. The same females responsible for the temperance movement that led to alcohol prohibition that actually lead to a rise in violent crimes.
You're the same females who shut down coffee houses in England because men spent too much time there.
Like seriously.
In short females are in general miserable creatures that are always trying to take things away from Men.
as you've already admitted ...the mind has a very hard time distinguishing fiction from reality.
http://drdavidhamilton.com/does-your-brain-distinguish-real-from-imaginary/
and in addition...
Young male gamers who strongly identify with male characters in sexist, violent video games show less empathy than others toward female violence victims, a new study found.
https://www.sciencedaily.com/releases/2016/04/160413151057.htm
http://www.esquire.com/lifestyle/sex/news/a45381/video-games-empathy-sexism/
Empathy in violent video-games can reduce or increase anti-social behavior
https://www.eurekalert.org/pub_releases/2015-01/uol-eiv011415.php
ridiculous... b
Your two links cited the same study. The study had a sample size of 154males
https://www.google.com/amp/s/www.ps...n-games-does-not-cause-real-life-violence?amp
lol
Debunked? Far from it
None of the studies i posted do not state that games ALONE lead to real word violence or sexism and or video games ALONE had long term impact on empathy....and i never suggested as such
Just like how video games don't "cause" violence, crime, or underachievement, video games do not "cause" sexism because people aren't machines where one input is deterministically linked to one output. There are other factors to weigh in
My concern is how video game content in the short or long term can reinforce negative attitudes and perpetuate sexism (and white supremacy) prevalent within our society, popular american culture ...as i have stated multiple times
So how does games reinforce sexism? By media priming. By subjecting the player to imagery that reinforces our subconsciously held socially ingrained ideas about men, women and sex. Ideas about women (and poc) that are reinforced by the media constantly. This shouldn't even be controversial, considering how much research exists on media priming, sexism, and how it affects us. When media constantly reinforces something and no one feels like fact checking, they can come to accept falsities
Here's a study, for example, speak on the power of television one of society's most powerful medium. Research indicates that television portrayals can negatively influence people’s attitudes toward one another.
http://scholarworks.gsu.edu/cgi/viewcontent.cgi?article=1002&context=communication_theses
Here's a study that examined on-screen representations of female characters in the top 100 grossing films every year. In addition to revealing some pretty dismal numbers when it comes to women in film and television, such as chronic underrepresentation, the prevalence of gender stereotypes and behind-the-scenes opportunities, the study also reported on the lack of ethnic diversity among the same media.
http://womenintvfilm.sdsu.edu/files/2014_Its_a_Mans_World_Report.pdf
And what has also been founded is that a person who is already poorly-adjusted or lacking in other forms of social influence, video games same as any other medium can reinforce sexism. And violent games may increase the likelihood of aggression in players who have learned aggressive responses in the past and/or who hold aggressive schema
Here's another study
Yao, Mahoo & Linz (2010) "Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game", and, more recently, Stermer & Birkley (2015) "SeX-Box: Exposure to sexist video games predicts benevolent sexism" which found that sexist attitudes are reinforced by sexism in video games. As a meta analysis, Dill, Brown & Collins' (2008), "Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment" found a correlation between video games and a greater tolerance towards harassment and acceptance of rape myths.
https://link.springer.com/article/10.1007/s11199-009-9695-4
And more
In a 2008 survey on the gaming habits of about 2,500 young people, Gentile and his father, psychologist J. Ronald Gentile, found that children and adolescents who played more violent games were likelier to report “aggressive cognitions and behaviors.” They concluded that violent video games “appear to be exemplary teachers of aggression.” They also found that eighth and ninth graders who played violent games more frequently displayed greater “hostile attribution bias” (being vigilant for enemies) and got into more arguments with teachers.
https://www.scientificamerican.com/article/do-video-games-inspire-violent-behavior/
http://commons.emich.edu/cgi/viewcontent.cgi?article=1451&context=honors
The most we find is a body of work that includes indeterminate conclusions. Otherwise there isn't a body of work which concludes that video games don't "reinforce sexism" and it's not because academia hates you or wants to ruin your fun