The Legend of Zelda: Ocarina of Time 3D Review

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joshuaboy

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Gyroscope aiming is deceptively useful. At first glance, it's a useless mechanic that disrupts the 3D effect. However using this method is so intuitive that you'll adjust over time. Considering I was often playing with the 3D off (outside of cutscenes), I ended up not even noticing most of the time.

So the game's graphics and controls have been upgraded while still preserving the core of the game. That is and should be more than enough for any of you who have not played the game before. Ocarina of Time is a masterpiece, and that certainly had not changed. The developers weren't stupid enough to meddle with a formula that worked phenomenally back then, and realized that brilliant gameplay does not age - only technical concepts do. But what does the game offer those of you who know Ocarina of Time like the back of your hand?

In addition to upgraded graphics, Nintendo has added the Master Quest version of the game, which twists dungeons and enemies around, requiring more skill and less reliance on memory than its counterpart. For the 3DS, the entire world in Master Quest has been flipped, meaning whatever used to be to the left is now to the right. It's a subtle difference, but if you intuitively knew the original, you'll find yourself suitably disoriented. The second change is that all enemies in this version now do double damage. The Zelda series isn't often known for its difficulty, but it's likely you'll find yourself in trouble with enemies dishing out more pain than ever before.

In addition to Master Quest, there are a couple more additions to Ocarina 3D. As you complete the game, bosses are added to a "Boss Gauntlet Mode" that is accessible from Link's house in Kokiri Forest. Completion times are tracked, albeit not online, allowing you to compare your best times defeating each boss against your friends'. Additionally, when you've unlocked and beaten all of the bosses in this mode (which does not include the final boss), you can face all of these foes sequentially, with only a small health boost between them.

A classic introduction is more stunning than ever.

The final alteration deals with a tips and tricks system built right into the game. As gamers progress through the adventure, special Sheikah Stones will give them the ability to see hint movies that will clue them into the locations of hidden items or give suggestions on how to beat bosses. It's an entirely optional concept, but it could be a big help to some of the younger or newer Zelda fans out there.

All in all the revamped Master Quest, boss gauntlet and hint movies are great, yet it feels like there could have been a bit more. If you know Zelda exceptionally well, the core graphical enhancements are going to have to suffice. Most of these other things, though certainly nice, are merely a different colored icing on a cake that's largely the same. For some of us, experiencing Ocarina of Time through a shinier, clearer lens will be enough. Others will be left wanting, expecting and demanding that the core concept must change to warrant another purchase. Both perspectives are perfectly reasonable. I fall into the former camp.

Closing Comments
This is The Legend of Zelda: Ocarina of Time, just as you remember it, reborn for a new portable system and a new generation of gamers across the globe. If you have never played this classic game, stop reading this review and get out there and buy it. The core essence of Ocarina of Time ages exceptionally well (even in light of sequels that have expanded on it), and it's never looked better. That Nintendo and Grezzo were only willing to adjust and enhance so much (by and large the sound is untouched) is truly admirable and speaks to their respect for the source material and its original developers. There is no doubt in my mind that it was the right choice. Why mess with perfection?

That said, that decision comes with a price, one that will frustrate many of you who have played this game over and over again and are in the market for drastic change. If the graphical boost isn't enough - and let's be honest, we're already seeing some games on the 3DS that look better than this - you're not going to have much else to satisfy your interests. It's clear this game is being released to find a new generation of gamers that are just discovering Nintendo's franchises. The rest of us will have to determine if it's worth re-visiting a Hyrule we've known for nearly 13 years. Rest assured, though, that doing so will not only let you relive a masterpiece, it will let you experience it in the best way possible.

Rating:

Presentation 9.0
The pacing and story still work exceptionally well. More extras would have been welcome though.

Graphics 8.5
A fantastic upgrade that's faithful to its source, but it's held back by its rather dated and blocky foundation. Still, you'll never look back.

Sound 9.5
Largely untouched, but do you really try to meddle with such a masterful score?

Gameplay 10
Perfection. Even subsequent Zeldas didn't manage to get things so right.

Lasting Appeal 9.0
Two huge, huge quests, one much tougher than the other, give this game plenty of replay.

OVERALL 9.5 (Amazing)
 
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blazini;2799755 said:
Greatest game ever created

word, got my shit pre-ordered and paid off nigga at gamestop told me they got just enough for the pre orders
 
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kai_valya;2801336 said:
exactly.

is it out already, i haven't even gotten a 3DS yet. i guess this will have to tide me over until Skyward Sword comes out, the previews i saw for it @ E3 were amazing
drops in the US on sunday, the UK already got it though
 
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