Tekken 7 Fated Retribution thread (Akuma reveal)

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The Lonious Monk;8758987 said:
Some video from the location test going on. Not the best video or gameplay quality, but it's something.


Akuma out here lookin like a total scrub magnet nigga playing just like a street fighter game. wtf. This just can't be the way he supposed to be played
 
Fosheezy;8759141 said:
The Lonious Monk;8758987 said:
Some video from the location test going on. Not the best video or gameplay quality, but it's something.


Akuma out here lookin like a total scrub magnet nigga playing just like a street fighter game. wtf. This just can't be the way he supposed to be played


lol They aren't even playing him the right way for SF. He's a new character. You got to remember this is the first time any of these people have gotten their hands on him, and these people are necessarily pro level players. That said, I'm sure Akuma is still played like he is in SF to some degree, but those players aren't taking advantage of the Tekken system. We know Akuma can do it because we've seen it in the trailers.

I think this is a good example of how Akuma should be played. He just has to work on landing EX moves since they set up Akuma's combos.
https://www.facebook.com/ThrowBackT...750230358/1007896179284044/?type=3&permPage=1
 
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The Lonious Monk;8759631 said:
Fosheezy;8759141 said:
The Lonious Monk;8758987 said:
Some video from the location test going on. Not the best video or gameplay quality, but it's something.


Akuma out here lookin like a total scrub magnet nigga playing just like a street fighter game. wtf. This just can't be the way he supposed to be played


lol They aren't even playing him the right way for SF. He's a new character. You got to remember this is the first time any of these people have gotten their hands on him, and these people are necessarily pro level players. That said, I'm sure Akuma is still played like he is in SF to some degree, but those players aren't taking advantage of the Tekken system. We know Akuma can do it because we've seen it in the trailers.

I think this is a good example of how Akuma should be played. He just has to work on landing EX moves since they set up Akuma's combos.
https://www.facebook.com/ThrowBackT...750230358/1007896179284044/?type=3&permPage=1


Ehh that was better but I still see too much SF mechanic implementation for a Tekken game.. Jumping in, EX meter come onnn. Supposed to give him a whole new move-list and the EX moves could have been just frame moves wtf is next hcf + p input moves along with charge moves like Guile? Nigga harada is tripping!
 
Fosheezy;8760034 said:
The Lonious Monk;8759631 said:
Fosheezy;8759141 said:
The Lonious Monk;8758987 said:
Some video from the location test going on. Not the best video or gameplay quality, but it's something.


Akuma out here lookin like a total scrub magnet nigga playing just like a street fighter game. wtf. This just can't be the way he supposed to be played


lol They aren't even playing him the right way for SF. He's a new character. You got to remember this is the first time any of these people have gotten their hands on him, and these people are necessarily pro level players. That said, I'm sure Akuma is still played like he is in SF to some degree, but those players aren't taking advantage of the Tekken system. We know Akuma can do it because we've seen it in the trailers.

I think this is a good example of how Akuma should be played. He just has to work on landing EX moves since they set up Akuma's combos.
https://www.facebook.com/ThrowBackT...750230358/1007896179284044/?type=3&permPage=1


Ehh that was better but I still see too much SF mechanic implementation for a Tekken game.. Jumping in, EX meter come onnn. Supposed to give him a whole new move-list and the EX moves could have been just frame moves wtf is next hcf + p input moves along with charge moves like Guile? Nigga harada is tripping!


I think you expected a little much. I agree with what you said about the just frames and EX moves, but other than that, it wouldn't have made sense to change him too much. He has to look like himself else there wouldn't have been a point in bringing him. Ideally, he should play like himself while being able to take advantage of the Tekken mechanics. It still remains to be seen how well he can do that. I think you have to use his EX moves to set up his Tekken style combos, so that's a pretty cool way of combining the two playstyles.
 
The Lonious Monk;8760189 said:
Fosheezy;8760034 said:
The Lonious Monk;8759631 said:
Fosheezy;8759141 said:
The Lonious Monk;8758987 said:
Some video from the location test going on. Not the best video or gameplay quality, but it's something.


Akuma out here lookin like a total scrub magnet nigga playing just like a street fighter game. wtf. This just can't be the way he supposed to be played


lol They aren't even playing him the right way for SF. He's a new character. You got to remember this is the first time any of these people have gotten their hands on him, and these people are necessarily pro level players. That said, I'm sure Akuma is still played like he is in SF to some degree, but those players aren't taking advantage of the Tekken system. We know Akuma can do it because we've seen it in the trailers.

I think this is a good example of how Akuma should be played. He just has to work on landing EX moves since they set up Akuma's combos.
https://www.facebook.com/ThrowBackT...750230358/1007896179284044/?type=3&permPage=1


Ehh that was better but I still see too much SF mechanic implementation for a Tekken game.. Jumping in, EX meter come onnn. Supposed to give him a whole new move-list and the EX moves could have been just frame moves wtf is next hcf + p input moves along with charge moves like Guile? Nigga harada is tripping!


I think you expected a little much. I agree with what you said about the just frames and EX moves, but other than that, it wouldn't have made sense to change him too much. He has to look like himself else there wouldn't have been a point in bringing him. Ideally, he should play like himself while being able to take advantage of the Tekken mechanics. It still remains to be seen how well he can do that. I think you have to use his EX moves to set up his Tekken style combos, so that's a pretty cool way of combining the two playstyles.


I hope you right

need more footage

 


He's not going to be a scrub magnet. I can tell that right away. If you try to spam jump-ins and hadokens, you will get blown the fuck up. Akuma might be decent in the right hands, but he can't combo as easy as the Tekken characters and he seems to be a little slow with some of his attacks.
 
Yep. And his lows look to have terrible start up frames. In fact all of his moves have terrible start up frames and look to be punishable.

He should be pretty free as his combo strings are slow. He's literally being played in SF4 speed while in a Tekken game.

Novelty character at best.
 
Paprika;8767178 said:
Yep. And his lows look to have terrible start up frames. In fact all of his moves have terrible start up frames and look to be punishable.

He should be pretty free as his combo strings are slow. He's literally being played in SF4 speed while in a Tekken game.

Novelty character at best.

His lows are actually pretty good, especially his sweeps. Watch the video. The opponents had a hard time blocking them. It's not that Akuma is slow. His movement speed is ok. His attacks are slow in comparison to most of the Tekken characters, but that's because he's not made to string a bunch of quick moves together. In this game, you'll basically be hunting and pecking in an attempt to attacks and chain them into specials. Then when you get your EX meter up, you can use your EX meter to perform combos more comparable to what Tekken characters do.
 
The Lonious Monk;8767475 said:
Paprika;8767178 said:
Yep. And his lows look to have terrible start up frames. In fact all of his moves have terrible start up frames and look to be punishable.

He should be pretty free as his combo strings are slow. He's literally being played in SF4 speed while in a Tekken game.

Novelty character at best.

His lows are actually pretty good, especially his sweeps. Watch the video. The opponents had a hard time blocking them. It's not that Akuma is slow. His movement speed is ok. His attacks are slow in comparison to most of the Tekken characters, but that's because he's not made to string a bunch of quick moves together. In this game, you'll basically be hunting and pecking in an attempt to attacks and chain them into specials. Then when you get your EX meter up, you can use your EX meter to perform combos more comparable to what Tekken characters do.

His sweep, besides a heavy shoryuken is the easiest read. If you look at the Xiaoyu and Heihachi matches you'll see how slow they come out.

If there is one rule you can abide by in Tekken: players rarely block low.

As for playing him, fadc, his 1,1,2 and df 3,1,2 are all solid options not utilized in the video.

By the way, he is the only character without a released move list. Everyone else's is up on YouTube.
 
Paprika;8767620 said:
The Lonious Monk;8767475 said:
Paprika;8767178 said:
Yep. And his lows look to have terrible start up frames. In fact all of his moves have terrible start up frames and look to be punishable.

He should be pretty free as his combo strings are slow. He's literally being played in SF4 speed while in a Tekken game.

Novelty character at best.

His lows are actually pretty good, especially his sweeps. Watch the video. The opponents had a hard time blocking them. It's not that Akuma is slow. His movement speed is ok. His attacks are slow in comparison to most of the Tekken characters, but that's because he's not made to string a bunch of quick moves together. In this game, you'll basically be hunting and pecking in an attempt to attacks and chain them into specials. Then when you get your EX meter up, you can use your EX meter to perform combos more comparable to what Tekken characters do.

His sweep, besides a heavy shoryuken is the easiest read. If you look at the Xiaoyu and Heihachi matches you'll see how slow they come out.

If there is one rule you can abide by in Tekken: players rarely block low.

As for playing him, fadc, his 1,1,2 and df 3,1,2 are all solid options not utilized in the video.

By the way, he is the only character without a released move list. Everyone else's is up on YouTube.


His movelist has been released.

wazalist_gouki.png


It's not on youtube like the others because he hasn't appeared in a finalized version of the game. This was just a location test. By the time FR is actually released, his movelist could be different.

And I see what you're saying about his sweep, but I wouldn't say it's an easy read. He also has his light low kick too which is pretty fast. As for the videos, there is a lot of stuff they didn't do. They didn't do things as simple as linking low kicks into EX moves. His EX shoryu and EX tatsu are his tailspin moves, so those can be used to do Tekken style combos. The Akuma players at the location tests didn't do that at all.
 
The Lonious Monk;8767671 said:
Paprika;8767620 said:
The Lonious Monk;8767475 said:
Paprika;8767178 said:
Yep. And his lows look to have terrible start up frames. In fact all of his moves have terrible start up frames and look to be punishable.

He should be pretty free as his combo strings are slow. He's literally being played in SF4 speed while in a Tekken game.

Novelty character at best.

His lows are actually pretty good, especially his sweeps. Watch the video. The opponents had a hard time blocking them. It's not that Akuma is slow. His movement speed is ok. His attacks are slow in comparison to most of the Tekken characters, but that's because he's not made to string a bunch of quick moves together. In this game, you'll basically be hunting and pecking in an attempt to attacks and chain them into specials. Then when you get your EX meter up, you can use your EX meter to perform combos more comparable to what Tekken characters do.

His sweep, besides a heavy shoryuken is the easiest read. If you look at the Xiaoyu and Heihachi matches you'll see how slow they come out.

If there is one rule you can abide by in Tekken: players rarely block low.

As for playing him, fadc, his 1,1,2 and df 3,1,2 are all solid options not utilized in the video.

By the way, he is the only character without a released move list. Everyone else's is up on YouTube.


His movelist has been released.

wazalist_gouki.png


It's not on youtube like the others because he hasn't appeared in a finalized version of the game. This was just a location test. By the time FR is actually released, his movelist could be different.

And I see what you're saying about his sweep, but I wouldn't say it's an easy read. He also has his light low kick too which is pretty fast. As for the videos, there is a lot of stuff they didn't do. They didn't do things as simple as linking low kicks into EX moves. His EX shoryu and EX tatsu are his tailspin moves, so those can be used to do Tekken style combos. The Akuma players at the location tests didn't do that at all.


I imagined his set would be short but as per that list he is struggling for moves.

Agree on his EX Shoryu, that looks deadly.

I hope Harada used that time to see that he's lacking compared to the rest of the cast.

 
Paprika;8767822 said:
The Lonious Monk;8767671 said:
Paprika;8767620 said:
The Lonious Monk;8767475 said:
Paprika;8767178 said:
Yep. And his lows look to have terrible start up frames. In fact all of his moves have terrible start up frames and look to be punishable.

He should be pretty free as his combo strings are slow. He's literally being played in SF4 speed while in a Tekken game.

Novelty character at best.

His lows are actually pretty good, especially his sweeps. Watch the video. The opponents had a hard time blocking them. It's not that Akuma is slow. His movement speed is ok. His attacks are slow in comparison to most of the Tekken characters, but that's because he's not made to string a bunch of quick moves together. In this game, you'll basically be hunting and pecking in an attempt to attacks and chain them into specials. Then when you get your EX meter up, you can use your EX meter to perform combos more comparable to what Tekken characters do.

His sweep, besides a heavy shoryuken is the easiest read. If you look at the Xiaoyu and Heihachi matches you'll see how slow they come out.

If there is one rule you can abide by in Tekken: players rarely block low.

As for playing him, fadc, his 1,1,2 and df 3,1,2 are all solid options not utilized in the video.

By the way, he is the only character without a released move list. Everyone else's is up on YouTube.


His movelist has been released.

wazalist_gouki.png


It's not on youtube like the others because he hasn't appeared in a finalized version of the game. This was just a location test. By the time FR is actually released, his movelist could be different.

And I see what you're saying about his sweep, but I wouldn't say it's an easy read. He also has his light low kick too which is pretty fast. As for the videos, there is a lot of stuff they didn't do. They didn't do things as simple as linking low kicks into EX moves. His EX shoryu and EX tatsu are his tailspin moves, so those can be used to do Tekken style combos. The Akuma players at the location tests didn't do that at all.


I imagined his set would be short but as per that list he is struggling for moves.

Agree on his EX Shoryu, that looks deadly.

I hope Harada used that time to see that he's lacking compared to the rest of the cast.


Yeah, they basically just ported him straight from SFIV. That's disappointing. I was hoping they'd reinvision him as a Tekken character not just try to "Tekkenize" his his SF incarnation. But as was said before, he seems to be a work in progress, so we'll see what they do with him.
 
Bruhh wtf @ that movelist. Lol. I told u they was bringing hcf hcb command inputs into this crap which don't belong here

It does seem like they doing ok at getting him to be balanced, but wth is up with his launcher or does he even have one. Plz don't tell me it's his short tastu

 
Fosheezy;8768624 said:
Bruhh wtf @ that movelist. Lol. I told u they was bringing hcf hcb command inputs into this crap which don't belong here

It does seem like they doing ok at getting him to be balanced, but wth is up with his launcher or does he even have one. Plz don't tell me it's his short tastu

I don't think he has a traditional launcher, but it could just be that people never figured it out or used it. I'm not sure how much a launcher would help him though. He doesn't have the type of filler strings that make aerial juggles worthwhile in Tekken. He has his links instead, so his combos will work based on that.
 
The Lonious Monk;8768925 said:
Fosheezy;8768624 said:
Bruhh wtf @ that movelist. Lol. I told u they was bringing hcf hcb command inputs into this crap which don't belong here

It does seem like they doing ok at getting him to be balanced, but wth is up with his launcher or does he even have one. Plz don't tell me it's his short tastu

I don't think he has a traditional launcher, but it could just be that people never figured it out or used it. I'm not sure how much a launcher would help him though. He doesn't have the type of filler strings that make aerial juggles worthwhile in Tekken. He has his links instead, so his combos will work based on that.


@16:29 and @16:36 at least shows him doing some kind of basic uppercut which seems to be a WS+2 input maybe? It doesn't land though, but i really hope it launches. either that or he has a universal df+2 launch.

It's Tekken, i don't see it being too hard to figure out what works for him as far as juggles he doesn't need filler strings, he can always just jab in between launch and enders. I noticed he has at least two 3 hit strings already too which can be used as juggle enders i presume.
 
Fosheezy;8770899 said:
The Lonious Monk;8768925 said:
Fosheezy;8768624 said:
Bruhh wtf @ that movelist. Lol. I told u they was bringing hcf hcb command inputs into this crap which don't belong here

It does seem like they doing ok at getting him to be balanced, but wth is up with his launcher or does he even have one. Plz don't tell me it's his short tastu

I don't think he has a traditional launcher, but it could just be that people never figured it out or used it. I'm not sure how much a launcher would help him though. He doesn't have the type of filler strings that make aerial juggles worthwhile in Tekken. He has his links instead, so his combos will work based on that.


@16:29 and @16:36 at least shows him doing some kind of basic uppercut which seems to be a WS+2 input maybe? It doesn't land though, but i really hope it launches. either that or he has a universal df+2 launch.

It's Tekken, i don't see it being too hard to figure out what works for him as far as juggles he doesn't need filler strings, he can always just jab in between launch and enders. I noticed he has at least two 3 hit strings already too which can be used as juggle enders i presume.


I saw it land in another video. It staggered, but didn't launch. It can be linked to a shoryu though.

Edit: Looks like it does launch.
 
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That was a pretty good exhibition. That said, there's only so much you can tell from it. Nobi was clearly holding back a bit for the sake of the show. And Tokido was missing a lot of opportunities that the pros usually know how to hit either because of general Tekken rustiness or uncertainty with Akuma in Tekken.

I hope they tweak Akuma a little, but I'm with him as he is. The only thing I definitely want to see them change is the way certain moves like his shoryu and tatsu freeze after every hit. That fits in SF because that's the way all multi-hit attacks work in that game. In Tekken, it looks really out of place because hits don't look like that. I think it's the reason why people say Akuma looks "buggy."
 

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