Street Fighter V dropping exclusively on PS4 & PC

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A lot of interesting stuff in that video. It seems like different characters have different lengths for their super meters. The Revenge meter works just like the Ultra meter from IV, but it seems to do the Super moves instead of Ultras unless they just shuffled the moves around.

I like what they've done with the animations though. Ryu's attacks seem much more substantive than in any other game.
 
The Lonious Monk;7622956 said:
A lot of interesting stuff in that video. It seems like different characters have different lengths for their super meters. The Revenge meter works just like the Ultra meter from IV, but it seems to do the Super moves instead of Ultras unless they just shuffled the moves around.

I like what they've done with the animations though. Ryu's attacks seem much more substantive than in any other game.

If you notice, in the match ryu does a shinkuu hadoken with just the revenge meter.

whenever he uses the electric mode his moves guard break. So it seems to me he has to be in the electric mode, then use the revenge meter for the Denjin hadoken which means it's probably more powerful and unblockable like it's predecessors.
 
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vagrant-718;7623067 said:
Meroe;7622730 said:
New trailer for SFV


Look like Charlie/shadow at the end


Yep. It also looks like SF3's Illuminati is returning. Because that third eye gem is the same as Uriens and Gills. So either he's. Ressurected by them or mind controlled.
 
vagrant-718;7623625 said:
Bcotton5;7623160 said:
it looks slow kinda like sf x tekken I know its pre-alpha build though

I thought the same thing too, ryu looked mad slow

I don't want another game with long hit stun and easy mode combos like umvc3 and sf x tekken
 
Bcotton5;7623810 said:
vagrant-718;7623625 said:
Bcotton5;7623160 said:
it looks slow kinda like sf x tekken I know its pre-alpha build though

I thought the same thing too, ryu looked mad slow

I don't want another game with long hit stun and easy mode combos like umvc3 and sf x tekken

The only time there was ridiculously long hit stun was after Counters and after Ryu initiated his "lightning mode." So it's definitely nothing comparable to UMvC3. Here's a pretty good breakdown of the match by L.I. Joe.
 
Ultra SF4 big update dropping tomorrow, cant wait just in time for finals week lol

I wont even be playing my PS4 over break lol
 
Street Fighter 5 will run on Unreal Engine 4 – Capcom press release reveals a partnership with Epic Games

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Capcom announced today in a press release that it has partnered with Epic Games to develop Street Fighter V on Unreal Engine 4. This is a major change from Street Fighter 4's engine, which was designed from the ground up by Dimps.

Does the announcement sound familiar? That's because Tekken 7 will also be running on the same engine.

Read below to find out the reason behind the new partnership between Epic Games and Capcom.

“Our goal with the next generation of Street Fighter is to take our beloved fighting game franchise and bring it to our fans in the best way possible,” said Bochan Kim, Producer, Capcom. “In order to fully deliver on that promise, we know we have to incorporate the latest and greatest technology available, which is why we partnered with Epic Games to power Street Fighter V using Unreal Engine 4.”

Taka Kawasaki, Territory Manager of Epic Games Japan, also explained his reasons for teaming up with Capcom. “I have been a very loyal fan of this historic franchise since the debut of the first Street Fighter in 1987. This opportunity to help the development team using Unreal Engine 4 for the new title is a great honor for Epic, and I couldn’t be more proud. We know that the expectation level of fans is extremely high, so the support staff of both Epic Japan and Epic HQ have been providing dedicated support to help the team realize the very best performance from Unreal Engine 4 and deliver the highest quality experience to players.”

What do you think about the change? Do you believe it will improve and speed up development time on the newest iteration of the beloved franchise? Sound off in the comments below.
 
Street Fighter 5's release in 2015 looking increasingly slim, game only 20% complete, and EX move inputs confirmed

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The rumors that Street Fighter 5 will be a 2016 release are starting to seem increasingly true (though by no means confirmed). Not only has Amazon listed the game for a 2016 launch, but a recent two-page feature in Famitsu further sheds some light on a possible release date along with the development process.

Read below to find out Ayano's statements and a confirmation on how EX moves will be performed in the newest Street Fighter.

Ayano revealed that development of Street Fighter 5 is only 20% complete. "Finally, development on Street Fighter 5 has began! We're currently in the process of figuring out battle mechanics that will satisfy both fans of the Street Fighter 4 series, as well as first-time players. Please look forward to it!" Capcom's Assistant Producer said.

Furthermore, he mentioned that he wanted to further hype Street Fighter 5 in the coming year. For those hopeful of playing the title in 2015, this might prove somewhat disappointing; however, please remember that no release date has been confirmed by Capcom.

While most of the information on the game remained a recap, the interview did confirm that EX moves would still be performed using two buttons of the same type. "The fundamental moves won't change. As with past installments, you will be able to perform EX versions of special moves by hitting two buttons simultaneously. But with that said, we'll also be adding new moves," stated Yoshinori Ono.
 
i hope they intruduce some new fight mechanics and controll setup. they been using the same hyper combo system since street fighter II turbo hyper fighting just giving it a different name with every new version. im interested though.
 
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Yo_Killa!;7643307 said:
i hope they intruduce some new fight mechanics and controll setup. they been using the same hyper combo system since street fighter II turbo hyper fighting just giving it a different name with every new version. im interested though.

That's what make sf easy to get into. Keep control setup the same. Either you a charge character, a 360 character or a shoto. Keep it as it is, I don't need no mk control setup.

New fight mechanics be in every sf game
 
Yo_Killa!;7643307 said:
i hope they intruduce some new fight mechanics and controll setup. they been using the same hyper combo system since street fighter II turbo hyper fighting just giving it a different name with every new version. im interested though.

Hyper combo system? What exactly are you talking about? You can't talking about the Supers because those have change in every major iteration of SF. You can't be talking about the general combo system because those have changed from iteration to iteration.
 

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