Overwatch: Best PC Game This Year SO FAR?

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How's everyone's game looking.

Found a stat website and found out that I have a 87% win rate on Lucio.

56% win rate overall kinda trash though.

Playing support isn't wack af if you're playing with a crew tbh but I can definitely see why randoms won't ever go support.

Except Mercy. Literally just holding down left click 95% of the game, and right click the other 5%. Shits mad boring.
https://watcher.gg/ for anyone curious about the stats.
 
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What kind of game is this? I must just be an old man because this look like a shooting game where gravity don't matter or some shit. I can't get down with this
 
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Inglewood_B;9059430 said:
What kind of game is this? I must just be an old man because this look like a shooting game where gravity don't matter or some shit. I can't get down with this

has gravity ever mattered in a COD game?
 
AP21;9059818 said:
Inglewood_B;9059430 said:
What kind of game is this? I must just be an old man because this look like a shooting game where gravity don't matter or some shit. I can't get down with this

has gravity ever mattered in a COD game?

Tbh i don't even know. I really only played the Ubisoft shooters like rainbow 6/Division/ghost recon

Do they really fly and float around in CoD, like in this shit?

 
Got a good friend that works for intel. Bout to cop one of their best processors for like 50% off. Winning! Just need to figure out a good mobo....
 
iKingGodGivBiz;9065857 said:
Bout to put a G down to custom build my gaming PC

the game really isnt that intensive, this guy is playing on max settings and using a gtx680 (4 year old video card), and a q9660 (6 year old processor)
 
I might one of the few who's not feeling it. I was chosen for closed beta access and played the game throughout and just got burned out on it. The maps are fairly uninteresting in their layouts but the game balance is pretty good outside of a few characters having stupid strong ultimates. I was hyped for this game when they first announced it but found it not to have that lasting appeal. Still recommend people give it a try at $40 on PC.
 
New character revealed


My impressions from playing her on the Public Test Region servers

- Sleep dart was hard as fuck to actually hit on someone.

You literally will only hit this on people that don't know how to strafe or switch up movement patterns

This will probably be even harder to hit for you console players.

You will probably NEVER hit this on a character with good mobility unless you're really good or really lucky that they suck.

- Biotic grenade was a very good group heal.

It heals an AOE upon hitting the ground. You remain being healed for the duration of it, but don't get healed if you aren't in the AOE when it hits.

Didn't find it as useful as a deny heal as I thought it would be, but I wasn't able to get in any capture the point games on her to properly test that.

She's definitely not good enough to be a main heal. She'll be a good off healer though.

- Her sniper, which doubles as a healing weapon was very mediocre as a weapon.

The aiming felt weird. Like I knew where I was shooting but it felt like I either wasn't hitting or not hitting good shots.

Possibly the slight recoil that caused this? Not exactly sure. Kinda throws you off if you play Widow.

The weapon is good way to get a long range heal on a teammate but lacked the power that a sniper should.

Probably a good way to keep her balanced but I wouldn't run her as the team sniper, when Widow is better suited for that and easier to use.

- Her ult is very good.

On paper it looks really bad considering it only buffs 1 teammate but if you use it at the right time, that teammate can easily wipe an objective because it is THAT good of a buff.
 
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Patch notes for the Ana patch.

As always it will hit PC first and come to console at a later date.

sidenote: D.Va is really good after this buff

Mercy nerf is good. No more res every 2 minutes

GENERAL UPDATES

Gameplay

If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly

Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play

Competitive Play matches can now only have one of each hero per team. For more info, click here.

Miscellaneous

Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes

Timing on Zenyatta's Rapid Discord achievement is more lenient

Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication

Renamed five sprays to avoid duplicate titles

HERO BALANCE UPDATES

General

Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

Configuration: Tank

Ultimate cost increased by 10%

D.Va

Defense Matrix

Cooldown decreased from 10 seconds to 1 second

A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.

Defense Matrix takes 10 seconds to reach full charge from empty

At a full charge, Defense Matrix will last for 4 seconds

Defense Matrix will now remain active as long as its assigned hotkey is held

Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)

An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va

Self-Destruct

Ultimate cost decreased by 15%

Explosion delay reduced from 4 seconds to 3 seconds

Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

Sound Barrier

Ultimate cost increased by 10%

McCree

Peacekeeper

Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

Caduceus Staff

Damage Boost

Bonus damage increased from 30% to 50%

Effect will no longer stacks with bonus damage provided by another Mercy

Resurrect

Ultimate charge cost increased by 30%

Movement is no longer prevented during activation

Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

Whole Hog

Ultimate cost increased by 45%

Soldier: 76

Heavy Pulse Rifle

Spread recovery will begin after a short delay (rather than instantly)

Tactical Visor

Ultimate cost increased by 10%

Zenyatta

Base shields increased by 50 (now 50 Health/150 Shield)

Orb of Discord and Orb of Harmony

Projectile speed has been increased from 30 to 120

Transcendence

Movement speed is now doubled upon activation

Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

UI UPDATES

Game Options

Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)

Controls

Mouse sensitivity can now be adjusted out to two decimals

Gameplay

Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)

Social

Friend Request toasts can now be toggled on or off

Friend notifications can now be toggled on or off

Whispers can now be toggled on or off

Video

Added 21:9 aspect ratio support

Players can now enable a real-world clock by toggling the "Display System Clock" setting

Social Features

Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

BUG FIXES

General

The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery

Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over

Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application

Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack

Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other

Fixed several lighting issues with the killcam

Maps

The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it

Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar

Added Spectator camera collision to most maps

Fixed issues with player collision across multiple maps

Fixed issues with ambient lighting and shadows across multiple maps

Heroes

Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech

Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game

Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations

Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting

Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him

Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
 

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