Melanin_Enriched
New member
looks wack, like every other fighter that has ever been made.
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CottonCitySlim;5923055 said:too bad its exclusive which means the FGC will ignore it
blackkevblazini;5923276 said:HOLY FUCKING SHIT that Ultra was EPIC.
Yes I'm copping the bullshit ass Xbox One, and this'll be the only game I have on it.
The Recipe;5923325 said:Looks dope as hell, I dont have the time or patients to learn all that shit though.
Development began on Xbox One. It was never in development for Xbox 360 as many seem to believe.
The demo at E3 is 5 weeks old. They have new builds almost daily.
The game will be ready in time for Xbox One’s launch.
It is indeed “free-to-play”, but there will be different packages available to purchase.
No Mercy’s and Ultimate Combo’s are currently not planned for the game as the developers believe “they aren’t necessary”. This can change, however, if the fan community pushes for them to be included. This would mostly likely happen as patch later on, however.
Aside from Jago, Sabrewulf and Glacius, returning characters will currently include Fulgore, Spinal and Cinder. They promise to have Cinder more balanced than he was in the original Killer Instinct. There will also be brand new characters designed for the game.
The game is a blend of both the original Killer Instinct and Killer Instinct 2/Gold.
The developers are working very closely with Rare and Ken Lobb on the project. They are also getting feedback from professionals in the gaming fighting scene.
The E3 Demo alone is over two million lines of code.
It’s possible to enter an Ultra Combo, exit it, and then re-enter it again for a very powerful Ultra Combo. The developers say they’ve yet to see anyone pull it off.
The environments in the game are fully destructible. As combos are continually done, the level falls apart. If the match is finished with an Ultra Combo, then the entire arena will “explode”.
The voices in the game are being recorded by professional actors.
The combo system is a bit more “streamlined” so that anyone will be able to pull off big combos.
http://www.rarefandabase.com/exclusi...-for-xbox-one/
Bcotton5;5923450 said:The Recipe;5923325 said:Looks dope as hell, I dont have the time or patients to learn all that shit though.
KI combos arent hard at all its the same as Mortal Kombat dial-a-combos
Bcotton5;5923450 said:The Recipe;5923325 said:Looks dope as hell, I dont have the time or patients to learn all that shit though.
KI combos arent hard at all its the same as Mortal Kombat dial-a-combos
blackkevblazini;5925146 said:Bcotton5;5923450 said:The Recipe;5923325 said:Looks dope as hell, I dont have the time or patients to learn all that shit though.
KI combos arent hard at all its the same as Mortal Kombat dial-a-combos
KI was nowhere near as strict as MK3's tap tap tap tap tap tap dial a combos.
After you landed the starter you got a bit of leeway as to what you wanted to throw in the middle before you did the ender.
They were both timing based mechanics, but MK3's combos was a very strict set of buttons that had to be hit before you landed a long combo.
Everybody called KI a MK clone, but shit MK3 was a KI clone, and it failed miserably at that.
Bcotton5;5925315 said:blackkevblazini;5925146 said:Bcotton5;5923450 said:The Recipe;5923325 said:Looks dope as hell, I dont have the time or patients to learn all that shit though.
KI combos arent hard at all its the same as Mortal Kombat dial-a-combos
KI was nowhere near as strict as MK3's tap tap tap tap tap tap dial a combos.
After you landed the starter you got a bit of leeway as to what you wanted to throw in the middle before you did the ender.
They were both timing based mechanics, but MK3's combos was a very strict set of buttons that had to be hit before you landed a long combo.
Everybody called KI a MK clone, but shit MK3 was a KI clone, and it failed miserably at that.
lol that was my point the KI combos are really easy, MK dial a combos in MK3/UMK3 were just about pressing the button sequence really fast