4) Heavy Rain: The Origami Killer (Release Date | February 28, 2010)
Details about the plot of Heavy Rain remain scarce, but it is stated to be "a very dark film noir thriller with mature themes", without any supernatural elements, and that "the real message of the game is about how far you're willing to go to save someone you love."
[video=youtube;EYwKQB7N-xM]http://www.youtube.com/watch?v=EYwKQB7N-xM[/video]
From the four playable characters mentioned, two have been confirmed thus far -- FBI profiler Norman Jayden, and journalist Madison Paige. All playable characters are said to be looking for a serial killer known as "The Origami Killer".
It has also been confirmed that the main playable characters can die during the story. If characters die, the game and story continue and the player will assume control of a different character, with the death of the other character(s) having a certain contextual impact. In the event that all four characters die, there is a proper conclusion to the story and the game ends.
[video=youtube;LCClcsD3GcU]http://www.youtube.com/watch?v=LCClcsD3GcU[/video]
The game is played using a series of context sensitive actions and quick time events. When investigating, players are controlled with the R2 button to walk and the left-analogue stick to turn and look around, whilst other controls are done using the buttons, the right analogue stick and moving the motion sensitive controller. Players are able to bring up a bunch of thoughts by holding the L1 button and pressing corresponding buttons to say or do what they're thinking. These thoughts will sometimes blur, and selecting them at the wrong time will affect the character's reaction, such as saying something in the wrong way.
Action sequences, such as when the player is being attacked, play out as quick time events. Players will be presented with various symbols, requiring them to either press buttons, move the right analogue stick in a certain way, or shake or tilt the controller. Failure to execute these commands take the story along a different path, and certain mistakes will lead to a character's death. For example, in one scene, Norman Jayden is interrogating a suspect named Mad Jack when he starts to suffer from withdrawal symptoms and button prompts will show up. If he fails to take his drugs, he will be taken to a scenario in which he will have to escape from a car before it is thrown into a crusher, killing him. In scenes like these, a 'timer' scene is shown at the bottom of the screen, indicating how long the player has to escape from his predicament.
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5) God of War III (Release Date | March 2010)
God of War III is the third and last installment in the Greek mythology based trilogy. God of War III takes place right after the events of God of War II, with Kratos upon Gaia's back eager to exact vengeance on the gods and make them "suffer". Kratos must take his quest for vengeance to the stronghold of Zeus. As the Army of Olympus surges out to meet him in battle and the chaos of the Great War is reignited, Kratos must scale the summit of Mount Olympus on the back of the Titan Gaia, leading his new colossal allies in an all out assault on the Olympians.
[video=youtube;gm88Blmlwjk]http://www.youtube.com/watch?v=gm88Blmlwjk[/video]
In a recent screenshot Kratos is seen tearing off the head of the God Helios. In the game his head can be used in a similar fashion to those of Medusa and Euryale from previous games. Although where their powers revolved around stone, Helios's stems from light. Its functions include distracting undead soldiers, and as a lantern in dark areas.

More weapons included in the game have yet to be announced, but will be more user-friendly than the sub-weapons from previous titles. Combos from previous titles will also make a return as well as new combos yet to be introduced. The number of enemies onscreen has been increased to 50 as opposed to the maximum of 15 in previous God of War installments.

The game play showed familiar game play from the previous installments as well as some new, for instance, Kratos can grab an enemy and use it in a battering ram-like action to push through other enemies. It also showed Kratos being able to control a Harpie for a short time to fly him by stabbing the Harpie a few times. This footage also showed the Cestus weapon in action. The Cestus are used in a boxing fashion to fight the enemies. It also showed the Cestus shoot chains from the ends of them and then use those chains to strike the enemy.
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6) Possession (Release Date | 2010)
In the game the player plays as a man turned into an intelligent zombie via exposure to experimental chemicals from a laboratory into which he had broken. Retaining his intelligence, he sets out on a mission to destroy the Prometheus Corporation which made the chemicals. To do this, he must first amass a vast number of zombie warriors to take control of the futuristic Restoration City, headquarters of the shadowy Prometheus Corporation.
In the game the player controls the intelligent zombie, known as "The Enslaver", who in turn commands the other undead. The Enslaver begins the game with only three zombie minions - his three infected comrades from the raid on the laboratory - who he can give simple orders to, such as "Attack", "Defend" and "Infect". The latter command causes the zombies to seek out the nearest uninfected humans and kill them. Immediately after, the victims will get back up as mindlessly loyal undead servants of the Enslaver. The more zombies under the Enslaver's command, the more humans can be killed and infected, and the more of Restoration City can be overtaken. At its current full extent, the zombie army can reach numbers of up to 300 fully controllable, upgradeable (see Unit Types below) creatures, which can be divided into multiple squads and assault divisions and commanded to launch complex, multi-directional assaults on enemy positions, just like real military forces.

Possession is expected to feature various online multiplayer modes, one of which is supposed to pit players (as humans in a first person view) with an extensive arsenal of weapons against a player controlling a vast zombie horde. Other modes are expected to include massive confrontations between several independently controlled zombie armies, siege battles where a single army must defend a fortified strongpoint against multiple co-ordinated attack forces, and maybe a zombie vs. zombie deathmatch battle, where dozens of individual zombies fight it out across the city.
Details about the plot of Heavy Rain remain scarce, but it is stated to be "a very dark film noir thriller with mature themes", without any supernatural elements, and that "the real message of the game is about how far you're willing to go to save someone you love."
[video=youtube;EYwKQB7N-xM]http://www.youtube.com/watch?v=EYwKQB7N-xM[/video]
From the four playable characters mentioned, two have been confirmed thus far -- FBI profiler Norman Jayden, and journalist Madison Paige. All playable characters are said to be looking for a serial killer known as "The Origami Killer".
It has also been confirmed that the main playable characters can die during the story. If characters die, the game and story continue and the player will assume control of a different character, with the death of the other character(s) having a certain contextual impact. In the event that all four characters die, there is a proper conclusion to the story and the game ends.
[video=youtube;LCClcsD3GcU]http://www.youtube.com/watch?v=LCClcsD3GcU[/video]
The game is played using a series of context sensitive actions and quick time events. When investigating, players are controlled with the R2 button to walk and the left-analogue stick to turn and look around, whilst other controls are done using the buttons, the right analogue stick and moving the motion sensitive controller. Players are able to bring up a bunch of thoughts by holding the L1 button and pressing corresponding buttons to say or do what they're thinking. These thoughts will sometimes blur, and selecting them at the wrong time will affect the character's reaction, such as saying something in the wrong way.
Action sequences, such as when the player is being attacked, play out as quick time events. Players will be presented with various symbols, requiring them to either press buttons, move the right analogue stick in a certain way, or shake or tilt the controller. Failure to execute these commands take the story along a different path, and certain mistakes will lead to a character's death. For example, in one scene, Norman Jayden is interrogating a suspect named Mad Jack when he starts to suffer from withdrawal symptoms and button prompts will show up. If he fails to take his drugs, he will be taken to a scenario in which he will have to escape from a car before it is thrown into a crusher, killing him. In scenes like these, a 'timer' scene is shown at the bottom of the screen, indicating how long the player has to escape from his predicament.
-------
5) God of War III (Release Date | March 2010)
God of War III is the third and last installment in the Greek mythology based trilogy. God of War III takes place right after the events of God of War II, with Kratos upon Gaia's back eager to exact vengeance on the gods and make them "suffer". Kratos must take his quest for vengeance to the stronghold of Zeus. As the Army of Olympus surges out to meet him in battle and the chaos of the Great War is reignited, Kratos must scale the summit of Mount Olympus on the back of the Titan Gaia, leading his new colossal allies in an all out assault on the Olympians.
[video=youtube;gm88Blmlwjk]http://www.youtube.com/watch?v=gm88Blmlwjk[/video]
In a recent screenshot Kratos is seen tearing off the head of the God Helios. In the game his head can be used in a similar fashion to those of Medusa and Euryale from previous games. Although where their powers revolved around stone, Helios's stems from light. Its functions include distracting undead soldiers, and as a lantern in dark areas.

More weapons included in the game have yet to be announced, but will be more user-friendly than the sub-weapons from previous titles. Combos from previous titles will also make a return as well as new combos yet to be introduced. The number of enemies onscreen has been increased to 50 as opposed to the maximum of 15 in previous God of War installments.

The game play showed familiar game play from the previous installments as well as some new, for instance, Kratos can grab an enemy and use it in a battering ram-like action to push through other enemies. It also showed Kratos being able to control a Harpie for a short time to fly him by stabbing the Harpie a few times. This footage also showed the Cestus weapon in action. The Cestus are used in a boxing fashion to fight the enemies. It also showed the Cestus shoot chains from the ends of them and then use those chains to strike the enemy.
-------
6) Possession (Release Date | 2010)
In the game the player plays as a man turned into an intelligent zombie via exposure to experimental chemicals from a laboratory into which he had broken. Retaining his intelligence, he sets out on a mission to destroy the Prometheus Corporation which made the chemicals. To do this, he must first amass a vast number of zombie warriors to take control of the futuristic Restoration City, headquarters of the shadowy Prometheus Corporation.
In the game the player controls the intelligent zombie, known as "The Enslaver", who in turn commands the other undead. The Enslaver begins the game with only three zombie minions - his three infected comrades from the raid on the laboratory - who he can give simple orders to, such as "Attack", "Defend" and "Infect". The latter command causes the zombies to seek out the nearest uninfected humans and kill them. Immediately after, the victims will get back up as mindlessly loyal undead servants of the Enslaver. The more zombies under the Enslaver's command, the more humans can be killed and infected, and the more of Restoration City can be overtaken. At its current full extent, the zombie army can reach numbers of up to 300 fully controllable, upgradeable (see Unit Types below) creatures, which can be divided into multiple squads and assault divisions and commanded to launch complex, multi-directional assaults on enemy positions, just like real military forces.

Possession is expected to feature various online multiplayer modes, one of which is supposed to pit players (as humans in a first person view) with an extensive arsenal of weapons against a player controlling a vast zombie horde. Other modes are expected to include massive confrontations between several independently controlled zombie armies, siege battles where a single army must defend a fortified strongpoint against multiple co-ordinated attack forces, and maybe a zombie vs. zombie deathmatch battle, where dozens of individual zombies fight it out across the city.
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