Details on Wii U Operating System, Internet Browser, Nintendo TVii and more...

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focus

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Sep 18, 2012

When you run out of your paltry 8gb or even the slightly better 32gb of space on your brand new Wii U, what are you to do? The answer is simple, and hopefully one that will be adopted by all consoles from now on. Nintendo is taking a decidedly open approach to expanding memory: add your own. "You can plug in a full-on three terabyte hard drive if you want. I'll love you as a digital consumer," Nintendo America CEO and president Reggie Fils-Aime told us during a post-press conference investor Q&A. The Wii U allows for expansion of non-proprietary memory via USB, whether that memory be Flash or otherwise. Fils-Aime explained that, with the continuously dropping price of memory, there was little reason to offer pricing for the Wii U tied to an evolving hardware model.

"The reason we did it that way is that the cost of that type of storage memory is plummeting. What we didn't want to do is tie a profit model to something that's gonna rapidly decline over time. Why would you charge consumers more to have 100gb internal storage now when most people have external hard drives anyway or SD cards lying around, and even if they dont its so cheap to buy now. We'll let the consumer buy as much as they want, as cheaply as they want," Fils-Aime said.
http://www.ign.com/videos/2012/09/14/reggie-fils-aime-answers-burning-wii-u-launch-questions
 
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Sion.;4907771 said:
Wow sounds impressive, they really are banking on this to work. Good Read.

focus;4907657 said:
Sep 18, 2012

When you run out of your paltry 8gb or even the slightly better 32gb of space on your brand new Wii U, what are you to do? The answer is simple, and hopefully one that will be adopted by all consoles from now on. Nintendo is taking a decidedly open approach to expanding memory: add your own. "You can plug in a full-on three terabyte hard drive if you want. I'll love you as a digital consumer," Nintendo America CEO and president Reggie Fils-Aime told us during a post-press conference investor Q&A. The Wii U allows for expansion of non-proprietary memory via USB, whether that memory be Flash or otherwise. Fils-Aime explained that, with the continuously dropping price of memory, there was little reason to offer pricing for the Wii U tied to an evolving hardware model.

"The reason we did it that way is that the cost of that type of storage memory is plummeting. What we didn't want to do is tie a profit model to something that's gonna rapidly decline over time. Why would you charge consumers more to have 100gb internal storage now when most people have external hard drives anyway or SD cards lying around, and even if they dont its so cheap to buy now. We'll let the consumer buy as much as they want, as cheaply as they want," Fils-Aime said.
http://www.ign.com/videos/2012/09/14/reggie-fils-aime-answers-burning-wii-u-launch-questions

Wait so hold on fam, forgive my ignorance with technology, I'm not the most technical nigga around LOLOL - but is he saying that we'll be able to hook up USB, SD Cards or even a separate terabyte hardrive to save games if we run out of space for games ?

If that's what he means then that's dope.

Yep, that's what it means.
 
Karl.;4938263 said:
Looks like it could be a fun console. This Nintendogs have shot themselves in the foot a few too many times though.

Families are gonna love it anyway.

Seems more geared to the hardcore than the family friendly Wii.
 
At 1/60 of a Second, GamePad Latency Won't Ruin the Wii U

by Jon Fox OCTOBER 15, 2012

If Nintendo had allowed a quarter or even a tenth of a second of lag on the Wii U's Bluetooth GamePad, the console may have been irreparably crippled out of the gate. And with an on-board touchscreen, motion sensing, microphone and camera, latency factors could have added up fast.

But as Ubisoft's Michel Ancel reportedly told Nintendo Power this month, the tiny amount of latency present should be practically unnoticeable.

"It's crazy because [on the TV] the game is running in full 1080 HD, we are streaming another picture on the GamePad screen, and it's still 60 frames per second," Ancel said about the most recent build of Rayman Legends. "The latency on the controller is just 1/60 of a second, so it's one frame late. It's crazy, it's so fast. It's almost instant."

When using a second GamePad, the frames per second will drop to 30, though we'll have to wait to see how discernible that is, as none of the system's North American launch titles feature dual-GamePad compatibility.
http://www.ign.com/articles/2012/10/15/at-160-of-a-second-gamepad-latency-wont-ruin-the-wii-u
 
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