Call of Duty: Black Ops

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boosting was so rampant in MW2 that they never wouldve been able to ban all of them.

I also dont condone snitching in any way shape or form
 
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KINGOFDAARCADE;1391567 said:
boosting was so rampant in MW2 that they never wouldve been able to ban all of them.

I also dont condone snitching in any way shape or form

Even more sad is that people are still doing it when the game is almost dead.
It is easier to get a legit nuke, then to boost 25 kills without getting caught in a FFA.
 
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daburgh1987;1391609 said:
Even more sad is that people are still doing it when the game is almost dead.
It is easier to get a legit nuke, then to boost 25 kills without getting caught in a FFA.

Not sure about that.
 
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biggyboykarl;1392138 said:
Not sure about that.

You must not have many nukes.
If there is one good player who knows where boosting spots are, the boosters won't get a nuke.
You can hear where the tactical insertions are if you have a headset easily.
 
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daburgh1987;1391540 said:
For the people who love quickscoping, I have some news.
According to a Treyarch team member, Sleight of Hand Pro will not work on any sniper class.
That's good news to me, now we can go back to the COD4 sniping days.
I'm tired of all these Quickscopers emerging from all over.
Shit was too easy to do with SOH.

@davedemp8 Let me try that again. Sleight of Hand Pro does not work with any sniper class weapon."

http://twitter.com/DavidVonderhaar/status/24799818340

thats good because sniping is my primary weapon but I never could do the quick scope thing real good so I dont use slight of hand. but I dont camp when sniping either. im a non quick scoping fast scoper and I wanna see how many real snipers can hang with me.
 
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joseph sun;1392908 said:
thats good because sniping is my primary weapon but I never could do the quick scope thing real good so I dont use slight of hand. but I dont camp when sniping either. im a non quick scoping fast scoper and I wanna see how many real snipers can hang with me.

Well MW2 was my first COD game. I did what you do for a long time. The best snipers do both. I have about 30 snipers on my PS3 list who quickscope only. They might be a beast in 1v1's but all their KD's are below a 1 because they don't know how to get the kills when its time to get the kills without looking pretty. Took me 3 months to get good at QS. You should have did what I did and created another account and just QS in FFA until you got good.
 
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daburgh1987;1392570 said:
You must not have many nukes.
If there is one good player who knows where boosting spots are, the boosters won't get a nuke.
You can hear where the tactical insertions are if you have a headset easily.

Nah, its just hella easy to boost.
 
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Call of Duty: Black Ops Goes 3D
Features will be available on every platform.
October 5, 2010
by Nate Ahearn

The three-dimensional craze isn't going to stop any time soon as Activision announced that Call of Duty: Black Ops will be 3D compatible on every system (Xbox 360, PS3 and PC with the proper NVIDIA chipset) when it launches on November 9.

I got the chance to swing by the W Hotel in San Francisco last week to check out Black Ops in 3D. While I'm not a huge fan of having to wear glasses to get the 3D effect, there's no denying that Call of Duty uses the technology as well as any other game I've seen.

An Activision representative showed me two campaign levels in full 3D glory: WMD (a level that we've been seeing since E3) and Numbers (something brand new). If you haven't seen WMD, then you probably haven't seen much from Black Ops at all. It features the SR-71 spy plane and a bit of recon elements as you direct troops from above, but the benefits of 3D didn't make themselves known until later in the level when the player-controlled character landed on the ground. There were two instances that really wowed me when it came to showcasing 3D. The first was when the scoped crossbow made its first appearance. The effect of the scope was so awesomely pronounced that I felt like I could actually look see inside of it when the gun was in the standard "fire from the hip" position. The glass was noticeably recessed from the metal encasing of the scope and the depth was a cool showcase.

A familiar sight in WMD.
The other instance occurred during explosions. Particle effects really do jump off the screen given the right situation. Sparks and bits of shrapnel looked great in my time with the game and given how many explosions there are throughout any Call of Duty game, I'd say that's a pretty important effect to get right. Thankfully Treyarch seems to have done exactly that.

Now, I could go into a lot of detail about the new level called Numbers, but I won't. I don't want to spoil any of the story for you diehard fans out there. So instead what I'll do is give you a teaser of the tone that Black Ops is trying to set. The beginning of Numbers opens with an interrogation. More accurately, it begins with a player-controlled interrogation. As you beat on your prisoner trying to pry information out of him, your character notices a glass window to his left. An on-screen prompt appears so you can interact with the panes, which I immediately assumed would allow your character to smash the prisoner's head through the glass. Not so. Instead, pressing the left trigger allows your character to punch the glass himself and remove a single shard. "Maybe he's going to cut the captured soldier ever-so-slowly", I thought. No, instead he inserts the shard into the poor bastard's mouth and proceeds to bludgeon either side of his face as the razor sharp object slices the inside of his mouth causing him to shriek in pain. It was gruesomely awesome and set the stage nicely for the rest of Black Ops' intensity. :)

The few detractors I found with the 3D visuals had to with the overall quality of the images on-screen. Since images need to be rendered twice when you have 3D turned on (you can turn it on or off at any time during gameplay) the developers at Treyarch had to scale the visuals back a bit in terms of overall quality. Thankfully the framerate was always sturdy despite the almost constant frenetic action. The other downside to the 3D capability was that some background images seem to distort to looking like the screen sans glasses (despite them being firmly affixed to my face), but that will hopefully be remedied by the time Call of Duty: Black Ops hits shelves.

Call of Duty: Black Ops was my first experience playing a AAA title using the 3D capabilities of an Xbox 360. I saw no qualitative differences in comparison to the PlayStation 3's 3D abilities, but neither a PS3 nor a properly-equipped PC were available for my demo. Call of Duty: Black Ops launches on November 9 for Xbox 360, PlayStation 3 and PC. Stay tuned to IGN for move coverage leading up to launch.

Read more: http://xbox360.ign.com/articles/112/1125493p1.html#ixzz11UIcsnO6
 
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Havnt really been checking for 3D.

Cool though. I thought it might fuck up my perception when trying to play online FPS.
 
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focus;1396772 said:
Call of Duty: Black Ops Goes 3D

Features will be available on every platform.

October 5, 2010

by Nate Ahearn

The three-dimensional craze isn't going to stop any time soon as Activision announced that Call of Duty: Black Ops will be 3D compatible on every system (Xbox 360, PS3 and PC with the proper NVIDIA chipset) when it launches on November 9.

I got the chance to swing by the W Hotel in San Francisco last week to check out Black Ops in 3D. While I'm not a huge fan of having to wear glasses to get the 3D effect, there's no denying that Call of Duty uses the technology as well as any other game I've seen.

An Activision representative showed me two campaign levels in full 3D glory: WMD (a level that we've been seeing since E3) and Numbers (something brand new). If you haven't seen WMD, then you probably haven't seen much from Black Ops at all. It features the SR-71 spy plane and a bit of recon elements as you direct troops from above, but the benefits of 3D didn't make themselves known until later in the level when the player-controlled character landed on the ground. There were two instances that really wowed me when it came to showcasing 3D. The first was when the scoped crossbow made its first appearance. The effect of the scope was so awesomely pronounced that I felt like I could actually look see inside of it when the gun was in the standard "fire from the hip" position. The glass was noticeably recessed from the metal encasing of the scope and the depth was a cool showcase.

A familiar sight in WMD.

The other instance occurred during explosions. Particle effects really do jump off the screen given the right situation. Sparks and bits of shrapnel looked great in my time with the game and given how many explosions there are throughout any Call of Duty game, I'd say that's a pretty important effect to get right. Thankfully Treyarch seems to have done exactly that.

Now, I could go into a lot of detail about the new level called Numbers, but I won't. I don't want to spoil any of the story for you diehard fans out there. So instead what I'll do is give you a teaser of the tone that Black Ops is trying to set. The beginning of Numbers opens with an interrogation. More accurately, it begins with a player-controlled interrogation. As you beat on your prisoner trying to pry information out of him, your character notices a glass window to his left. An on-screen prompt appears so you can interact with the panes, which I immediately assumed would allow your character to smash the prisoner's head through the glass. Not so. Instead, pressing the left trigger allows your character to punch the glass himself and remove a single shard. "Maybe he's going to cut the captured soldier ever-so-slowly", I thought. No, instead he inserts the shard into the poor bastard's mouth and proceeds to bludgeon either side of his face as the razor sharp object slices the inside of his mouth causing him to shriek in pain. It was gruesomely awesome and set the stage nicely for the rest of Black Ops' intensity. :)

The few detractors I found with the 3D visuals had to with the overall quality of the images on-screen. Since images need to be rendered twice when you have 3D turned on (you can turn it on or off at any time during gameplay) the developers at Treyarch had to scale the visuals back a bit in terms of overall quality. Thankfully the framerate was always sturdy despite the almost constant frenetic action. The other downside to the 3D capability was that some background images seem to distort to looking like the screen sans glasses (despite them being firmly affixed to my face), but that will hopefully be remedied by the time Call of Duty: Black Ops hits shelves.

Call of Duty: Black Ops was my first experience playing a AAA title using the 3D capabilities of an Xbox 360. I saw no qualitative differences in comparison to the PlayStation 3's 3D abilities, but neither a PS3 nor a properly-equipped PC were available for my demo. Call of Duty: Black Ops launches on November 9 for Xbox 360, PlayStation 3 and PC. Stay tuned to IGN for move coverage leading up to launch.

Read more: http://xbox360.ign.com/articles/112/1125493p1.html#ixzz11UIcsnO6

I don't think FPS are a 3D material type of game. This non-sense needs to stop.

3D is good for racing games, probably something like LBP, more arcade type maybe. Space shooters etc.

This 3D movement is getting stupid, although neat, it's already done played out. I seen Michael Jackson at Disneyland in 3D in the 90's so really it's nothing new obviously and nothing of amazing.
 
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VIBE86;1397671 said:
I don't think FPS are a 3D material type of game. This non-sense needs to stop.

3D is good for racing games, probably something like LBP, more arcade type maybe. Space shooters etc.

This 3D movement is getting stupid, although neat, it's already done played out. I seen Michael Jackson at Disneyland in 3D in the 90's so really it's nothing new obviously and nothing of amazing.

I cosign this statement.......I'm not even gonna bother getting a 3d ty....shit is a waste of money....instead i'mma get a big screen lcd..
 
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It is kinda funny how much of a big deal Sony made about PS3 and 3D, with all these press releases and firmware updates, etc., when the 360 had a chip that could do the same shit all along. M$ must've just been sitting back chillin looking at them niggas like "WTF?"
 
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focus;1415178 said:
It is kinda funny how much of a big deal Sony made about PS3 and 3D, with all these press releases and firmware updates, etc., when the 360 had a chip that could do the same shit all along. M$ must've just been sitting back chillin looking at them niggas like "WTF?"

Old news. Posted an article about 4 months back that detailed 360's 3D support.

Sony has to push it because they are trying to sell TV's as well.

Firmware updates? lol
 
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Let The Call of Duty: Black Ops Ad Blitz Begin

500x_black_ops_billboard.jpg


Brace yourself for the Black Ops invasion. Billboards for Activision and Treyarch's next Call of Duty game are already taking over Times Square, just the beginning of the publisher's "biggest investment" ever made in the launch of a title, according to big boss Bobby Kotick.

Also...

[video=youtube;koH18GfyrXM]http://www.youtube.com/watch?v=koH18GfyrXM[/video]

Call of Duty: Black Ops singleplayer campaign trailer hits Monday Night Football. The game begins at 8:30 p.m. on ESPN.
 
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focus;1415248 said:
Tell PS3 stanboys.

Well, before, the 360 guys used to be the ones saying that "3D is just a passing fad that was tried years ago and never caught on and it will be the same this time. Sony is wasting time putting it on the PS3", but since that article was posted, they kind of got quiet about it. :D

The last firmware update was for 3D movies though, not gaming. You gonna have to hook back up your HDDVD add on for that.
 
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GameStop says Treyarch-developed Call of Duty title outpacing last year’s Modern Warfare 2 figures, on its way to all-time record.

Last year’s Call of Duty: Modern Warfare 2 was one of the most hugely successful games of all time. It raked in over $1 billion at retail, helped the franchise move 20 million downloadable content map packs, and continues to be a top-played game online. However, the next Call of Duty title, due out next month, might set new records.

According to GameStop, Call of Duty: Black Ops is poised to surpass Modern Warfare 2’s tallies and break the retailer’s all-time preorder record.

"GameStop is tracking to all-time, record reservations on Call of Duty: Black Ops,” said Bob McKenzie, senior vice president of merchandising at GameStop. “We are ahead of where we were with Call of Duty: Modern Warfare 2 last year, which previously set the industry standard.”

Specific numbers were not provided, but GameStop’s comments echo the preorder assessment Pacific Crest analyst Evan Wilson made in July.

If preorders are indicative of total sales (and they often are), Black Ops will fall in line with Activision Blizzard CEO Bobby Kotick’s thought that each entry in the Call of Duty series will outperform its predecessor.

However, Wilson doesn’t think Black Ops will break Modern Warfare 2’s sales records. He has pegged Black Ops to sell 12 million units in the holiday season. Modern Warfare 2 moved 16 million in the same period.

Call of Duty: Black Ops, with 3D support, goes on sale for the Xbox 360, PlayStation 3, Nintendo Wii, DS, and PC on November 9. For more on the shooter, check out GameSpot’s most recent hands-on coverage.

http://www.gamespot.com/news/6281276.html?tag=recent_news;title;2
 
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