ASSASSIN'S CREED UNITY REVIEW

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joshuaboy

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All of these are possible, and experimentation is encouraged thanks to Creed Points (their term, not mine) that reward interesting decisions with currency that can be spent to upgrade your weapons and armor. This new depth of character customization is one of Unity’s best contributions to the series. Money and Creed Points are relatively scarce, and I always found myself agonizing over which weapon to purchase, which pieces of armor to upgrade, and which skills to unlock. The decision between lock picking or poison bombs, or between armor that improves combat or stealth, would change the way I approached encounters throughout the campaign in meaningful ways.

While Arno’s 15-hour story arc is one that can only be experienced alone, there are a ton of side missions in Unity that encourage, require, and reward drop-in cooperative gameplay. Two-player Heists demand constant communication, with a single misstep usually resulting in a chaotic mess of steel, bullets, and failure. Playing with a buddy was always entertaining, despite the fact that most missions boiled down to us trying to be stealthy, getting spotted, and then proceeding to just murder every living thing within the city limits. Practice might eventually make perfect.

Once four players team up for a mission, a terrific blend of competitive cooperation forms. If one person dies, the entire team loses, so it’s in your best interest to keep your friends alive. At the same time, your rewards at the end of the mission are dependent on how well you played individually, creating situations where you aren’t sure whether you should hop in and help a buddy in need, or remain hidden and grow your own potential reward.

I really appreciate that single-player and multiplayer all feeds into the same central economy. No matter what I was doing in Unity, I was always progressing my character a bit forward down the path of becoming a master assassin.

THE VERDICT

Assassin’s Creed Unity leverages the new-generation consoles to add spectacular new sights and successful co-op multiplayer, but in doing so, it’s created some substantial new problems instead of solving the series’ most persistent ones. The scope is stunning, the customization is satisfying, and the multiplayer touches upon some really ambitious ideas. But the lack of a strong main character or interesting take on the Assassin’s Creed universe costs it momentum and excitement, and the persistent control problems are still a thorn in its side. The first truly new-gen Assassin’s Creed game is a gorgeous, entertaining, and successful proof of concept for what lies ahead for the series, though it isn’t what I’d call revolutionary.

7.8

GOOD

Assassin's Creed Unity is a gorgeous and entertaining game of impossible peaks and disappointing valleys.
 
Don't get this shit... I haven't bought an Assassins Creed since revelations

Crazy glitches in Unity
=190
 
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Game has frame rate problems and inconsistencies in control responsiveness. Enemies are definitely more difficult and not easy to deal with when surrounded. The importance of smoke bombs is definitely felt in this game unlike previous editions when you could just counter kill an entire Army of soldiers. Best looking AC to date though without question.
 
I fell out the map twice lol and the frame rate dips when there's a huge crowd....wtf is the point of all those people tho smh...remove 30% of those people in those huge crowds which aren't needed and the frame rate should fix
 
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LEMZWYN_LANISTER;7539863 said:
so its Worth the buy or nah?

im hesitating between LORDS OF THE FALLEN AND AC UNITY

It all depends on if you a fan of the series. The combat gameplay is way different from previous versions and you not gonna cut down entire army of soldiers by counter killing them when they surround you like in the past.
 
game is pretty good so far. havent seen alot of glitches but the load times are fucking terrible. kinda want to see what the co-op is like.
 
co op is fun and the combat is better...but honestly they just brought it back to how assassins creed 2 was, surprised people havent noticed it...and all the features that you could normally do they took it out and made you earn them with points....basically they took out their multiplayer but kept its features lol
 
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IamNumberOne;7540688 said:
co op is fun and the combat is better...but honestly they just brought it back to how assassins creed 2 was, surprised people havent noticed it...and all the features that you could normally do they took it out and made you earn them with points....basically they took out their multiplayer but kept its features lol

What features were removed if you could name some of them?
 
iron man1;7542786 said:
IamNumberOne;7540688 said:
co op is fun and the combat is better...but honestly they just brought it back to how assassins creed 2 was, surprised people havent noticed it...and all the features that you could normally do they took it out and made you earn them with points....basically they took out their multiplayer but kept its features lol

What features were removed if you could name some of them?

basically you have to earn double air assassinations, regular double assassinations...when you jump from a high place you have to press b to roll when you land to reduce damage, you have to unlock the money pouch to cause distractions like if it was multiplayer thats all i can think of right now but im pretty sure theres a few more

they did what wb Montreal did with batman origins, the features that were there that you didnt really kno they highlighted them and masked it like new gameplay...like in BAC their level up system BAO showed you the same thing but in "stats/grades" for their skill tree...in ACU regular shit you did like air assassinations, hidden and blend kills etc they give you points to "upgrade your customization" of the character after you earned enough to buy them.....i welcome it tho it gives you more incentive and feels fresh from something you already kno.....they also give you rankings and im ranked advanced champion cuz all i do is run around looking for fast lifts and air assassinating enemies lol
 
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the multiplayer features i was referring to was they have sections of your armor and alot of options that can decrease a certain perk or increases it depending on what you buy...so you can mix and match on how you like to play.....i like it
 
I have got real deep into the arm our stuff yet bet I like it so far. I like how you can upgrade different pieces and
 
iron man1;7544305 said:
@IamNumberOne‌ I noticed they took out the ability to pick up bodies that was a wack suttle move Ubisoft did.

Yea you can't pick up dropped weapons either I guess it's so you can choose your own weapons and mess with the customization options...I like it tho cuz npcs will snitch and call authorities on you and when the enemies see a body on the floor they start looking for you...I guess it was their way to emphasize the stealth aspect of the game
 

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