themadlionsfan
New member
There's also SmartGlass, which can be potentially utilized by the majority of smartphones and tablets available on the market today. For example, I have a Droid Razr MAXX. It has a 4.3" screen. It's significantly smaller than the screen on the GamePad, but it still has multi-touch. What of the larger scale? I don't currently have a tablet, but that's mostly because I'm waiting for Google to announce the sub-$200 Nexus tablet at Google I/O later this month. When that happens, I am likely to pick one of those up, and then I will also have a 7" screen which is far more capable than the GamePad's. When compared to the Vita or to smartphones, the GamePad only has the size of its screen to keep it worthwhile. Compared to a tablet, it loses on all counts.
Where SmartGlass also wins is with battery life. Nintendo has rated the GamePad's playtime at somewhere between three and five hours of battery life per charge, which is in line with the Vita's, but it pales in comparison to many phones or tablets. SmartGlass is very different from the GamePad because it is purely accessory. It can't be used to control games in the same way that the GamePad can, but it turns out that the GamePad isn't always necessary either. In Chad's preview of Pikmin 3, he used the GamePad solely as a map, controlling the game with a Wiimote/Nunchuck combo. In that scenario, a tablet or smartphone would have been just as effective at conveying the information. Perhaps even more so, because it would have had better touchscreen functionality and would have been purely screen, foregoing the in-this-case-unnecessary buttons and sticks.
I want to point out those last two sentences. Not because they're brilliantly written or anything, but because they highlight how the Wii U could easily benefit from multi-touch, despite what Reggie says. In a world where there is a single Wii U controller, I understand and could probably accept arguments in favor of single-touch systems. With your hands on all of the buttons all the time, multi-touch functionality on the the screen in the center isn't quite as necessary. I would still argue that it would be beneficial, but I wouldn't fight so hard.
As it stands, though, it's not just the GamePad, so the GamePad is officially an accessory. There is one particular gesture that has always solidified the usefulness of multi-touch to me, and that is the pinch-to-zoom. The ability to resize things on the fly is helpful in pretty much any situation, but it's especially useful when navigating maps. Now imagine you're playing Pikmin 3. With the ability to easily scroll around and pinch-to-zoom, you now have significantly improved control over what you can see offscreen. It wouldn't be the most convenient thing ever, because your hands are taken up by the Wiimote and Nunchuck, but if there were a game that was Wiimote only, then even that problem would disappear, and a multi-touch screen would become the completely usable and a superior option for people who wanted it. On the most basic level, that is what multi-touch could allow that would make it a worthwhile feature and why the GamePad should support it. Does it need it? Not necessarily, but the competition has it, so the GamePad will seem dated by comparison
It will be years before we know how capable the Wii U truly is. As of right now, we can assume that it is at least on par with the current generation of consoles, maybe a little worse in some areas and a little better in others. But let's say it is absolutely more powerful than either the Xbox 360 or PS3 (and by the end of its cycle, I have no doubt that it will put visual powerhouses like Uncharted 3 to shame). Whatever it is, it may or may not run the Unreal Engine 4, and although some form of Square Enix's Luminous Studio engine will run on the system, it probably won't be the one that showcased that incredible tech demo. What's more important, though, is that neither of those things, whether the system can take advantage of them or not, will be available at launch. This holiday season will be incredibly important for the Wii U. It is likely to be Nintendo's one shot at being the only "next-gen" console in town. It needs to wow people, and it probably won't.
Some of the demos showed off at this year's E3 on high-end PCs were really mind-blowing stuff, and most of that is stuff that the Wii U will never be able to reach. It's possible (though unlikely) that not even the Xbox 720 or the Orbis (or whatever they are called) will reach quite that level of fidelity, given the costs that likely went into building those machines. But the Wii U definitely won't. Even if the Wii U versions of Arkham Asylum, Darksiders II, Assassin's Creed III, etc. look better, it won't be by leaps and bounds. Seeing the games side by side on the demo kiosks in GameStop won't convince anybody who already has an Xbox 360 or PS3 that they need to buy another console, and when the time comes that the difference would be truly noticeable, the Wii U will be up against much more powerful competition.
When the Wii came out, $250 was an amazingly low price. The PS3 had come out only two days earlier at twice that or more, and the Xbox 360 was still selling for $400. Visually, it didn't quite compare, but it offered something different and cheap. The Xbox was already dead at the time, and the PlayStation 2, although very cheap, had left the limelight. But Sony and Microsoft are sticking to their guns right now. Microsoft announced SmartGlass and Sony announced that book thing it will have forgotten about by Tokyo Game Show. The companies are going to continue to push their consoles for at least another year, and Nintendo will have to fight against that. When the Xbox 360 released, it ushered in the HD era. Its cost was justified by its promise of visuals beyond anything console gamers had ever dreamed. Nintendo will not have that advantage. Depending on how intensely marketed SmartGlass and the PS3/Vita crossplay are, consumers won't see Nintendo's built-in advantage either.
So it comes down to price. And again, the assumption is the Wii U is out at $250! All of that new technology for a low, low price. It sounds perfect, but it doesn't have the momentum, thanks to Microsoft.
The $99 Xbox is not a good deal, but it looks like it is. Thanks to cell phone plans, consumers are used to paying more in the long run for something deeply discounted on the front end. They see a $99 Xbox 360 with Kinect and they don't necessarily realize that they will need a larger hard drive or that they could get Xbox Live for much cheaper if they do a little digging. All they see is a $99 Xbox 360. It will be interesting to see if the cellphone-esque payment method works out for Microsoft and whether or not we could be seeing the same thing with its follow-up console. But what's important is that next to $99, everything looks expensive. Even $250.
The PlayStation 3, on the other hand, starts at $250 for the 160GB model. But as happens every single holiday season, you can be sure that it will be $250 for the 160GB model and two games, probably both winners of some notable awards. As it stands, Amazon has two 320GB PS3 bundles, one with Uncharted 3 and the other with Modern Warfare 3, each retailing for $300. It's not hard to imagine both games being put in the same box with a smaller hard drive, cementing $250 as a price for a console with multiple games. Nintendo Land has the potential to be a good pack-in (if it is one), but it's not Call of Duty. And since we're finally on the topic of videogames...
Where SmartGlass also wins is with battery life. Nintendo has rated the GamePad's playtime at somewhere between three and five hours of battery life per charge, which is in line with the Vita's, but it pales in comparison to many phones or tablets. SmartGlass is very different from the GamePad because it is purely accessory. It can't be used to control games in the same way that the GamePad can, but it turns out that the GamePad isn't always necessary either. In Chad's preview of Pikmin 3, he used the GamePad solely as a map, controlling the game with a Wiimote/Nunchuck combo. In that scenario, a tablet or smartphone would have been just as effective at conveying the information. Perhaps even more so, because it would have had better touchscreen functionality and would have been purely screen, foregoing the in-this-case-unnecessary buttons and sticks.
I want to point out those last two sentences. Not because they're brilliantly written or anything, but because they highlight how the Wii U could easily benefit from multi-touch, despite what Reggie says. In a world where there is a single Wii U controller, I understand and could probably accept arguments in favor of single-touch systems. With your hands on all of the buttons all the time, multi-touch functionality on the the screen in the center isn't quite as necessary. I would still argue that it would be beneficial, but I wouldn't fight so hard.
As it stands, though, it's not just the GamePad, so the GamePad is officially an accessory. There is one particular gesture that has always solidified the usefulness of multi-touch to me, and that is the pinch-to-zoom. The ability to resize things on the fly is helpful in pretty much any situation, but it's especially useful when navigating maps. Now imagine you're playing Pikmin 3. With the ability to easily scroll around and pinch-to-zoom, you now have significantly improved control over what you can see offscreen. It wouldn't be the most convenient thing ever, because your hands are taken up by the Wiimote and Nunchuck, but if there were a game that was Wiimote only, then even that problem would disappear, and a multi-touch screen would become the completely usable and a superior option for people who wanted it. On the most basic level, that is what multi-touch could allow that would make it a worthwhile feature and why the GamePad should support it. Does it need it? Not necessarily, but the competition has it, so the GamePad will seem dated by comparison
It will be years before we know how capable the Wii U truly is. As of right now, we can assume that it is at least on par with the current generation of consoles, maybe a little worse in some areas and a little better in others. But let's say it is absolutely more powerful than either the Xbox 360 or PS3 (and by the end of its cycle, I have no doubt that it will put visual powerhouses like Uncharted 3 to shame). Whatever it is, it may or may not run the Unreal Engine 4, and although some form of Square Enix's Luminous Studio engine will run on the system, it probably won't be the one that showcased that incredible tech demo. What's more important, though, is that neither of those things, whether the system can take advantage of them or not, will be available at launch. This holiday season will be incredibly important for the Wii U. It is likely to be Nintendo's one shot at being the only "next-gen" console in town. It needs to wow people, and it probably won't.
Some of the demos showed off at this year's E3 on high-end PCs were really mind-blowing stuff, and most of that is stuff that the Wii U will never be able to reach. It's possible (though unlikely) that not even the Xbox 720 or the Orbis (or whatever they are called) will reach quite that level of fidelity, given the costs that likely went into building those machines. But the Wii U definitely won't. Even if the Wii U versions of Arkham Asylum, Darksiders II, Assassin's Creed III, etc. look better, it won't be by leaps and bounds. Seeing the games side by side on the demo kiosks in GameStop won't convince anybody who already has an Xbox 360 or PS3 that they need to buy another console, and when the time comes that the difference would be truly noticeable, the Wii U will be up against much more powerful competition.
When the Wii came out, $250 was an amazingly low price. The PS3 had come out only two days earlier at twice that or more, and the Xbox 360 was still selling for $400. Visually, it didn't quite compare, but it offered something different and cheap. The Xbox was already dead at the time, and the PlayStation 2, although very cheap, had left the limelight. But Sony and Microsoft are sticking to their guns right now. Microsoft announced SmartGlass and Sony announced that book thing it will have forgotten about by Tokyo Game Show. The companies are going to continue to push their consoles for at least another year, and Nintendo will have to fight against that. When the Xbox 360 released, it ushered in the HD era. Its cost was justified by its promise of visuals beyond anything console gamers had ever dreamed. Nintendo will not have that advantage. Depending on how intensely marketed SmartGlass and the PS3/Vita crossplay are, consumers won't see Nintendo's built-in advantage either.
So it comes down to price. And again, the assumption is the Wii U is out at $250! All of that new technology for a low, low price. It sounds perfect, but it doesn't have the momentum, thanks to Microsoft.
The $99 Xbox is not a good deal, but it looks like it is. Thanks to cell phone plans, consumers are used to paying more in the long run for something deeply discounted on the front end. They see a $99 Xbox 360 with Kinect and they don't necessarily realize that they will need a larger hard drive or that they could get Xbox Live for much cheaper if they do a little digging. All they see is a $99 Xbox 360. It will be interesting to see if the cellphone-esque payment method works out for Microsoft and whether or not we could be seeing the same thing with its follow-up console. But what's important is that next to $99, everything looks expensive. Even $250.
The PlayStation 3, on the other hand, starts at $250 for the 160GB model. But as happens every single holiday season, you can be sure that it will be $250 for the 160GB model and two games, probably both winners of some notable awards. As it stands, Amazon has two 320GB PS3 bundles, one with Uncharted 3 and the other with Modern Warfare 3, each retailing for $300. It's not hard to imagine both games being put in the same box with a smaller hard drive, cementing $250 as a price for a console with multiple games. Nintendo Land has the potential to be a good pack-in (if it is one), but it's not Call of Duty. And since we're finally on the topic of videogames...