Top 7 Things Gamers Hate and Why They Shouldn't

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themadlionsfan

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3. DLC

Because... game developers are intentionally withholding content from the game and releasing it separately, nickel-and-diming consumers to make a quick buck. Fighting games release new characters, RPGs pluck out quests and charge for them later, and multiplayer shooters are releasing with fewer maps than ever so the developers can charge for them down the line. Some DLC even comes out on release day, proving that developers are just repurposing content made during development as downloadable content.

Except... most people actually like being able to spend a few bucks for additional content, and DLC creation usually occurs after the developers have finished work on the game. Bethesda's Pete Hines recently explained it, saying that in order to get a game manufactured and onto store shelves, "the content people stop making new content a fair amount of time before it ships; it’s not like in the old days when it was like the day before or a week before.” What do they do during the time between going hands-off and the game releasing? Well, they can work on DLC, so that's what they often do.

2. Yearly sequels

Because... they're the antithesis of innovation. Companies get into a cycle where they have a studio pump out regular sequels, each more derivative than the last. With games like Madden you're paying for a roster update--which could easily be made available as downloadable content (or, you know, as just a patch)--while games like Call of Duty essentially re-skin the previous year's game and add a few new elements that do nothing to improve the quality.

Except... that's not how the industry works. Companies that make yearly sequels do so because of demand, and have multiple development studios working year-round to create new entries in the franchises their fans love. Activision has two core studios trading Call of Duty releases, but they're also helped by a slew of other, smaller developers. Ubisoft has an army of programmers, artists, and designers working on a number of Assassin's Creed games at once--they've turned yearly sequels into an art. Even Madden changes greatly from year to year, with fantastic changes that can only come through iteration.

1. DRM

Because... whereas online passes only really affect people who buy games used, DRM creates roadblocks that make it a hassle for gamers to play new games as well. You'd think bigger publishers would have figured out how to make this seamless, but EA flat-out botched the SimCity launch, and Activision Blizzard's release of Diablo III was hindered greatly by DRM. And now there are rumors that the next-gen Xbox will include an always-online requirement, despite the fact that we've been let down time and time again by this system.

Except... gamers have brought this onto themselves. Maybe, just maybe, if there wasn't a 90% piracy rate with PC games developers wouldn't have to impose draconian tactics in attempts to stifle rampant piracy (and, for a second, come the fuck on, seriously? 90%? What the hell is wrong with people?). Does it suck? Yeah, absolutely, it sucks major suckage. Have gamers earned their punishment? You bet your ass they have.
http://www.gamesradar.com/top-7-things-gamers-hate-and-why-they-shouldnt/
 
eh, i dont hate any of those things.

"DLC creation usually occurs after the developers have finished work on the game."

this is kind of a lie though. if the dlcsize is 100kb, it may only be activating whats already in there.
 
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Except... maybe the billions of people in the world that aren't you are allowed to have games made for them, too? Casual games are great for hooking new gamers, and the more people there are playing games, the more people there will be making them. There will always be developers creating awesome games that'll scratch your hardcore itch, but as the industry grows and expands, there also needs to be teams of talented people catering to those who might want to play Words With Friends instead of The Witcher II.

Who ever wrote this article is not getting the point.

It's when developers turn our much loved hardcore franchises into easy as fuck cinematic games and ruin it for those who put them where they were in the first place.

 
Karl.;5808685 said:
Except... maybe the billions of people in the world that aren't you are allowed to have games made for them, too? Casual games are great for hooking new gamers, and the more people there are playing games, the more people there will be making them. There will always be developers creating awesome games that'll scratch your hardcore itch, but as the industry grows and expands, there also needs to be teams of talented people catering to those who might want to play Words With Friends instead of The Witcher II.

Who ever wrote this article is not getting the point.

It's when developers turn our much loved hardcore franchises into easy as fuck cinematic games and ruin it for those who put them where they were in the first place.

so just play it on the highest difficulty level then * shrugs *
 
The only thing I agree with DRM. Piracy does fuck shit up no matter how great a thing it is.

This dude generalises too much.
 
I disagree with their reasoning for Online Passes, DLC, and Yearly Sequels.

Ironically, all the things that could be considered money grabs by the companies.
 
Didn't read. Back in my days instead of buying DLC, there was passwords and configurations you could use to unlock characters and stages!
 
His defense of casual games is dead wrong. The Wii and Kinect and the like have actually hurt developers as so many companies went out of business because their games were not as popular and their was no market for the type of games they made. Look at how poorly games sold on the Wii that were not casual.
 
earth two superman;5808636 said:
eh, i dont hate any of those things.

"DLC creation usually occurs after the developers have finished work on the game."

this is kind of a lie though. if the dlcsize is 100kb, it may only be activating whats already in there.

I've never purchased any DLC that size. That's online pass status right there lol.
 
The thing I hate about online passes is having to put a fucking code in before I play the game. I ain't got time for that.
 
He/She made horrible arguments to defend his/her points...

Complainer-"Hey this is bad'

Dude- " No its not you just have to deal with it."
 
With the sequels thing it depends. With a sports franchise, the game gets a lil better every year. In FIFA there are new mechanics whenever a new one comes out.
 

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