Super Street Fighter 4 AE DLC Reveal Trailer, coming to consoles as DLC

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Seth Killian: Street Fighter 4 series ends with Arcade Edition
Posted by Catalyst on April 12, 2011 at 10:26 a.m.
Seth Killian: Street Fighter 4 series ends with Arcade Edition EuroGamer spoke with Capcom's Seth Killian at Captivate last week about the Street Fighter 4 series, and Seth told them that Arcade Edition is planned to be the last entry in the IV series.

The Street Fighter IV series ends with this June's launch of the Arcade Edition, Capcom has confirmed.

The company will not update Super Street Fighter IV further or add characters to the roster.

"The plan is this is the end of Street Fighter IV," Capcom fighting game guru Seth Killian told Eurogamer at Captivate last week.

"Arcade Edition will be the end of Street Fighter IV. What comes next? We'll see. But we aren't planning any more Street Fighter IVs."

The arcade version of Street Fighter 4 launched in July of 2008 and since that time the game has seen new releases and upgrades on the PlayStation 3, Xbox 360, PC, iPhone and 3DS.

The SF4 series has received very favorable reviews and done well sales wise, but it appears come summer 2011, Capcom will officially be done with the 4 iteration.
 
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bcotton2000@yahoo.com;2371265 said:
Seth Killian: Street Fighter 4 series ends with Arcade Edition
Posted by Catalyst on April 12, 2011 at 10:26 a.m.
Seth Killian: Street Fighter 4 series ends with Arcade Edition EuroGamer spoke with Capcom's Seth Killian at Captivate last week about the Street Fighter 4 series, and Seth told them that Arcade Edition is planned to be the last entry in the IV series.

The Street Fighter IV series ends with this June's launch of the Arcade Edition, Capcom has confirmed.

The company will not update Super Street Fighter IV further or add characters to the roster.

"The plan is this is the end of Street Fighter IV," Capcom fighting game guru Seth Killian told Eurogamer at Captivate last week.

"Arcade Edition will be the end of Street Fighter IV. What comes next? We'll see. But we aren't planning any more Street Fighter IVs."

The arcade version of Street Fighter 4 launched in July of 2008 and since that time the game has seen new releases and upgrades on the PlayStation 3, Xbox 360, PC, iPhone and 3DS.

The SF4 series has received very favorable reviews and done well sales wise, but it appears come summer 2011, Capcom will officially be done with the 4 iteration.
Thank goodness....and $14.99, that right there is a good deal
 
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bcotton2000@yahoo.com;2372126 said:
15 bucks is REALLY good

most people thought it would be 20-30

yeah the rumor was $24.99, I was cool with that, but now its practically free in my eyes.
 
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http://www.eventhubs.com/news/2011/...huge-fan-q-session-about-ssf4-arcade-edition/

Svensson does huge fan Q&A session about SSF4 Arcade Edition
Posted by Catalyst on April 15, 2011 at 2:59 p.m.
Svensson does huge fan Q&A session about SSF4 Arcade Edition Capcom's Christian Svensson made a ton of posts about Super Street Fighter 4 Arcade Edition on the Unity Boards recently. Topics mostly touch on non-gameplay aspects, like how the DLC costumes will work, what channels the game is being released through and things of that nature.

Interesting stuff regardless, hit the link below for a heck of a lot more information.

Will all the super and ultra costume pack be in the PC version of SSF4 AE, or as paid DLC again?

Svensson: All costumes will be available separately as paid DLC.

Will there be a lower price for PC SF4 owners?

Svensson: We may do something like this with some of our digital distribution partners. I'm still mulling it over.

Is July the fixed timeframe for release on the PC? — Hingis

Svensson: It is barring some problem with the tail end of development. It's been being worked on for quite some time now but the console versions had to finish before it could be wrapped up. Thus the slight lag.

When SSF4 was announced owners of Vanilla would get an extra treat should it detect a SF4 save on your hard drive. The 2 new colors, will this also be the case for us PC owners with the AE release that have an SF4 save file?

Svensson: Nothing is planned like that, but I'm mulling over something else... we'll see. I believe everyone will have access to the two extra "colors" (really different shaders).

Will the PC release have Nvidia 3DVision support like vanilla has? — DarkSamus

Svensson: Still to be determined on 3DVision. We are having Nvidia look at the current build to evaluate how difficult that would be to implement and test 3D Vision but I make no promises right now.

Will it be on Steam? I'm hoping I can find a digital distributor I can pick this up from.

Svensson: Steam is one of our usual partners... We have about 20 PC digital distribution partners around the world, including our own estore. Surely you'll find one you use routinely.

Are alt. costumes going to be on disc, unlocked, for the disc release of AE on consoles? — P* (BayoBot)

Svensson: No. Sorry. But for consoles, I believe (and don't crucify me if I have this bit wrong) if you bought any of the DLC in any previous version, it will be available within SSFIV:AE.

How long was the PC version greenlit and hid behind curtains for. How far is it into development. Did you just start?

Svensson: Been in development a good while now... partially in parallel with the AE console development but wasn't able to fully complete until the console versions were approved. I'll let Ono-san shed more light here some day.

Please explain how the AE DLC vs. regular SSF4 is going to work. So Super versions of characters can play against the four DLC characters in SSF4. Or you can choose to play AE and use the AE balanced characters with the 4 new ones as well? — a

Svensson: I'll need Seth to describe how that works on the console side of things. What you're describing isn't my understanding. On PC, I believe it's JUST the AE (there is no Super to match with).

In case anyone asks, we don't have to buy the AE disc if we own regular SSF4. We just need to download a patch for cross-compatibility. — Metsu Kikoken

Svensson: Correct.

Vanilla SF4 on PC defaults to "Variable" framerate in the system settings which causes online matches to be rendered at the framerate of the weaker PC between two players, and since the animations are tied to framerate this causes the game to play in slowmotion. Choosing "FIXED" framerate causes the game to skip frames to always play at the correct speed, this is the desired choice.

Svensson: I believe we have a better solution than the one you've even proposed but I'm going to have to wait before we shed some light on it. Some stuff still being tested on that front from what the producer tells me.

What was meant by the "North American (limited)" release for the disc PC version? — PikminExpert

Svensson: It won't be a huge volume shipped to retail as we're going out via distribution, not direct.

On PC, Will DLC be exclusive to GFWL Marketplace or can we buy it on Steam? Are there deals or additional costs that prevent the DLC from being available on other platforms? — DCary

Svensson: The costumes are bought via GFWL marketplace regardless of the outlet you buy the main game from (including Steam). It should be painless.

How do you intend to force players that play the PC version online to use visual and quality settings to constantly maintain 60 fps? The reason i ask this is because i am sure some players don`t care about fps and will use high quality settings even though they make online experience worse. — Mike

Svensson: When we're done with some of our testing on if what we're trying to do will work, I'll answer this question in a more detailed fashion. For now I'm going to have to remain mum. Don't want to promise something that isn't a final solution but we're working on a better solution.

What is distribution vs direct? Is there a chance my local gamestop won't get it and I should preorder off Amazon or something? — Benjamin

Svensson: I can't speak as to where it's going to be at retail or not. Our distributor on the PC side of things has in the past sold to Gamestop, but there's no guarantee they will or won't be there again. While it's likely it'll be there, I can't predict whether Gamestop will be carrying it or not because it isn't my sales team that's handling the sale to them.

That's why it's indirect.

Will there be a guarantee that Capcom will not abandon DLC stuff on PC for SSF4 AE? — Andre

Svensson: You will have access to all of the DLC (which in this case is just costumes) that will be available at release on Xbox 360.

To be clear, there are no plans currently for additional DLC beyond that which will be launched around AE on any platforms. In short, you're getting access to all there is expected to ever be.

PC SSF4 AE, will it require a stronger PC, in comparison to SFIV?

Svensson: Similar requirements as SFIV I would think. We're still doing some testing on what we'll be putting as our minimum specifications.

Does the console disc release feature the full content of SSF4 plus a code to download? — Exxus

Svensson: The retail version is not SSFIV + a token to download AE. That disc should have full content on it... but to be clear, costumes from any version are not included within the purchase price of the disc. They are DLC.

Give us more details about the PC release of SSF4 AE.

Svensson: A few extra details to answer some of the questions above:

Yes, it is Games For Windows Live. No, there is not cross play with [the] Xbox 360. Yes, it will use GFWL SSA (no hackers or pirates playing online with you).

Yes it will be available via our usual PC digital distribution partners and available in the usual territories we have historically supported via digital distribution. Yes, there will also be a disc release in the North America (limited) and Europe. I'm not sure of plans for Asia or Japan right now. Sorry.

My question is when will be the pre-purchase avaliabe on steam and what will be the bonus for players who order a pre-purchase. Will custome packs be sold on steam or only on GFWL? — xrt

Svensson: My team is working on getting preorder materials out to our partners shortly. I can't say when for sure but a safe assumption should be within a couple weeks.

We aren't currently planning a pre-order bonus, but we are mulling over a couple ideas on portals that can support the concept of a multi-license sales (buy 4 copies for the price of 3, etc.).

On costumes, they will be available for purchase via GFWL Marketplace, regardless of where you buy the game (Steam, Impulse, Direct2Drive, Gamersgate, Real, Gamestop, Metaboli, Games for Windows Live Marketplace itself, the Capcom eStore, etc.). As we get closer to launch, I'll share more specific details on this.
 
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Sven mentions why SF3 Online Edition wasn't shown at Captivate
Posted by Catalyst on April 15, 2011 at 2:43 p.m.
Sven mentions why SF3 Online Edition wasn't shown at Captivate Sven briefly updated fans on why Street Fighter 3 Third Strike Online Edition wasn't shown at Capcom's Captivate event, and commented on a few other things as well on the Unity Boards.

How come we didn't hear anything about Street Fighter 3 Online Edition at Captivate?

Svensson: We had two fighting games in the spotlight at Captivate and every project needs its own time to shine. SF3:OE will have it's time soon...

What's up with these photos Ono keeps posting? Do they pertain to SF3:OE or not?

Svensson: The reason Ono's twitpic isn't clear is because you're meant to not quite know what it is... yet. It's Ono's way I suppose.

So unfortunately, we'll have to keep you in suspense a bit longer.

I'd love to see a Tatsunoko vs. Capcom sequel.

Seth Killian: I'd like to see it too, lots of fun possibilities, but apologies — nothing to discuss right now.

Am I allowed to make YouTube videos showing gameplay footage of old Capcom games? — Javey

Svensson: If it's just gameplay footage, there should not be a problem.
 
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Team Spooky streaming console SSF4 AE

http://www.eventhubs.com/news/2011/...ing-spring-fighter-tournament-w-seth-killian/

http://www.justin.tv/teamsp00ky

Team Sp00ky is streaming the 2nd annual Spring Fighter Tournament in New York, which Capcom's Seth Killian is attending. The console version of Super Street Fighter 4 Arcade Edition is at the event as well.

Team Sp00ky mentioned that the console version of Arcade Edition will have the same balance changes as the version in arcades right now. There were some suggested balance changes, but they were held back. Also, you can select between Super Street Fighter 4 or Arcade Edition when starting the game.
 
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Sven: Updating SSF4 AE technically possible, but not the plan

Sven: Updating SSF4 AE technically possible, but not the plan Since Super Street Fighter 4 Arcade Edition will be the last entry in the SF4 series, but some fans wondered if Capcom would still patch/update the game if major problems arose. Christian Svensson recently jumped on the Unity Boards to field this question and answer a few others.

Capcom said that this would be the last iteration of SF4, but is it possible to release more characters, modes and costumes in Arcade Edition afterwards? — JiCi

Svensson: I suppose theoretically possible but that's not the plan currently.

Considering Oni and Evil Ryu were only recently released, should a glitch/bug/exploit arise, how will it be handled? — xRELLIKx

Svensson: Obvious exploits we could address as needed. That said, given that the system has been in the arcade for some time, I'm not expecting anything to be broken.

When will we hear more about Street Fighter 3 Third Strike Online Edition? How come it wasn't at Captivate?

The reason it wasn't at Captivate was because they were showing off two other fighting games SFxT and SSF4AE at the time and didn't want it to be a fighting game overload at the event. — TAS

Svensson: It'll have its day in the sun soon enough... and TAS is right that we wanted to make sure it wasn't overshadowed by Street Fighter X Tekken and Super Street Fighter 4 Arcade Edition.
 
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