42 PS3 Exclusives next year (Article)

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24. Explodemon: This platformer is part Bomberman, part Mega Man. Our hero, who looks a bit like a tiny Iron Man, can explode to jump obstacles and kill foes.

23. Agent: It's the 1970s and you're travelling the world slotting people in a shadowy world of espionage. Rockstar's latest is quiet, but it's still coming.

22. Socom 4: This Move-controlled squad shooter offers a more serious brand of war for those with a wand, but not fancying Killzone 3. If 'they' exist.

21. Heroes on the Move: In a nutshell: Move-controlled, co-op platforming action featuring Jak & Daxter, Ratchet & Clank and Sly Cooper. Ace.

20. Yakuza 4: Yakuza 4 was built in less than a year from Y3's engine. A new structure with four lead characters promises much, but story will still be king.

19. Twisted Metal: 16-player car combat from what's apparently PlayStation's longest running franchise. By David 'God Of War' Jaffe.

18. DC Universe: Action-based MMO with the heroes and villains of, yes, DC comics. Don't fancy Batman, Superman or Wonder Woman? Make your own hero.

17. Final Fantasy XIV: With a flexible job system, this MMORPG lets you customise your characters without a traditional experience points set-up.

16. The Agency: Online class-based RPG that ditches witches for spies. Think gadgetry, glamour - airships, oil rigs, mansions and islands.

15. Uncharted 3: Beautiful, enthralling, funny - is there a series more deserving of a sequel?

Perhaps fittingly, Uncharted 3 is almost entirely mysterious. However, Emily Rose - the voice of Elena Fisher - recently Twittered her arrival in Los Angeles and announced that she was starting work on Uncharted.

It could be for DLC, of course, but a look at the history proves interesting. The original released in November 2007, and the sequel in October 2009.

Should Naughty Dog follow the pattern expect Uncharted 3 next Autumn: which makes now a good time to begin recording. As for setting, we've seen jungles and snowy mountains. Anyone for sand and maybe the odd pyramid?

14. Journey(wtf???): Existential crisis in game form?

Most games want you to feel big. Journey wants you to feel small. This sandy, PSN game breaks other rules too. You wake up in a desert. There's a distant mountain beaming light into the sky.

The only enemy is nature, the only friend a lone, unidentifiable player... what do you do?

13. Ni No Kuni: Level-5 and Studio Ghibli spin a classic tale of boy meets, er, fairy.

Set in what looks like a quaint rural European village from the 1950s, surrounded by a moat with a grand castle at its centre, 13-year-old Oliver is looking for a fish.

Not just any fish: he needs to find a rare red piscine specimen to present to King Nyandaru, the king of Goroneru. You see, Nyandaru likes fish very much. And that's because, like many of the residents of Goroneru, Nyandaru is actually a cat.

If all of this reminds you of The Cat Returns by Japanese animation powerhouse Studio Ghibli, well done.

Ni No Kuni: Shiroki Seihai No Joou (or Second Land: The Queen Of White Sacred Ash) is a collaboration between Ghibli and Rogue Galaxy developer Level-5, due in Japan sometime next year (preceded by a DS version this Christmas).

Unveiled in playable form at TGS to massive queues, the game is already living up to the hype surrounding it in Japan.

The attention to detail is stunning. Every pixel has been painstakingly painted, and the in-engine animations are mind-bogglingly close to the likes of Spirited Away; it's the closest you'll get to actually playing an anime on PlayStation 3. Ni No Kuni is an RPG, but it's aimed at the widest possible audience.

"Everyone in Japan loves Ghibli's films," Level-5 spokeswoman Noriko Maruya tells PSM3. "We want all of those people to enjoy the game, so we've been very careful to make it accessible to everyone."

Encounters are easily avoided, as enemies are visible on the field; getting into a scrape reveals a stripped-down command-based combat system, as Oliver commands his lamp-nosed male fairy friend Shizuku to attack, use an item, cast a spell or escape.

Capturing creatures (known as Imagines) will add them, Pokemon-style, to Oliver's team for use in his future battles. Move over, Final Fantasy XIII: the PS3's most gorgeous-looking RPG is on the way, and there's not a Chocobo in sight...

12. Motorstorm Apocalypse: You thought the increase in congestion charging is bad? You're wrong.

Hailed by some as the ultimate 3D game - howling through an earthquake means there's plenty flying at your face -Apocalypse is working hard in 2D too.

The shift to the city brings collapsing buildings, rising slabs, spreading chasms and shifting routes. While much is scripted, it won't be the same each time you play. The pedestrians you slam into will be well pleased.

11. LittleBigPlanet 2: Delayed, but the Beta trial is showing unbelievable promise.

According to devs Media Molecule, the sequel's delay until January was to cut down on the need to patch the game post-release.

This means they can implement fixes and tweaks from the Beta before launch. Sensible, as the Beta seems to be showcasing near limitless possibilities.

We've already seen classics like Pac Man and Geometry Wars, while others demonstrate how to build an RPG - with working inventory - or show off working First Person Shooters.

10. Ratchet and Clank: All 4 One: At last. Crafty, cheery violence for all the family.

There's plenty of conflict out there, so four-player co-op action is welcome. But that's not it. Insomniac has taken great pains to keep all four players on one screen. That's why this is exciting.

Why is one screen good? Visual quality is higher than a split screen, everyone can see everything all the time and gameplay flows seamlessly into cut-scenes.

It zooms when you're bunched and pulls out when you scatter. Simple. Clever. And full of potential for lots of big, group set-pieces.

9. Killzone 3: PS Move compatible 3D shooter aims to be PS3's ultimate technical showcase.

Ever wondered what pushing somebody's eyes out with your thumbs would look like in 3D, but don't live in Newport? Wonder no more.

Killzone 3 combines new Brutal Melee moves with 3D support - and PS Move support, arm-waving fans - so you can find out.

Guerrilla Games is also promising greater variety and, having already used all possible greys and browns the unburst human eye can see, that means trips through jungle, ice plains, nuked cities and space.

PlayStation 3 exclusive DLC & HD remakes

8. Heavy Rain: It has now been patched with Move functionality? Grab it off the PSN now - it is free for Move owners.(wtf???)

7. Dead Space Extraction: The former Wii-only on-rails prequel to Dead Space. It'll be beautified via an HD make-over and will have Move controls built in.

6. Medal of Honor Frontline: Remastered in HD. That beach landing opener doesn't quite have the same impact as it did first time round, but the rest of the game holds up surprisingly well. You'll also get an invite to the Battlefield 3 Beta, which is - sadly - a multiformat thing.
 
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5. Infamous 2: The world's only electric postman returns with a brand-new postcode.

Cole MacGrath, the human equivalent of a Starbucks coffee cup and possibly the most urban man to ever exist, has found a better place to free-run.

The occasionally flooded New Marais - think New Orleans - is a far more organic, attractive and downright interesting place than the original's New York-alike.

Early gameplay suggests a greater flow to the lines Cole can take, a city more open to his unique electrical powers.

Pulses of power fire him up drainpipes, along cables and across building facades with frantic ease, while set-pieces are frequent and cheerfully over-the-top.

Cole thinks nothing of chasing a car that's under police escort and fighting a helicopter he's accidentally made angry. But will he ever deliver that parcel?

4. Resistance 3: Insomniac's stunning shooter heads from St Louis to New York, as the Chimera brings humanity to its knees.

The second game ends with Chimera infected hero Nathan Hale - boosted by an alien infection that increases his strength, but slowly erodes his humanity - killing Chimeran leader Daedalus, and planting a nuclear bomb on the alien fleet.

The celebration's dashed when Nathan Hale (yes, you) touches Daedalus, suffers a psychic shock and - so we're led to believe - turns into a Chimeran villain. So, er, where does that leave Resistance 3?

Easy. With you playing as Joseph Capelli, the last of the human, but alien powered, Sentinels, who keep their infection under control with inhibitors - and, as fate would have it, the feller who reluctantly puts a bullet in Hale's brain, presumably killing him, at the end of Resistance 2. "Forgive me Sir, It was an honour".

Confused? Basically, the game's set in an alternative post-WWII circa 1951, where humanity is overrun by mysterious Chimeran 'aliens', who may be of our own origin, or have existed on Earth for centuries before their awakening. Er, yes.

With America under Chimeran control, and 80 million humans dying at the end of Resistance 2, the third game's tone is bleak. It looks like Capelli is trying to round up 'resistance' members, driven underground, while heading to New York via train, boat and on foot.

Why? We're not sure, but we're guessing it's to a) Kill Hale (again) or b) Inject him with something to make him good again in time for Resistance 4.

Above all, we hope it's erased the linearity and dull set-pieces of the last game, so we can focus on the improved visuals, superb weapons and intriguing plot. It's in the balance, but this could yet turn into 2011's best shooter.

3. Ico: PS2 classic Ico returns - and with HD and 3D visuals, it's more breathtaking than ever.

A young boy - gangly frame, ethnic tunic, horns protruding from his head - clasps the hand of an angelic young girl, and they run through a gigantic, inhospitable fortress.

The boy lets go of her hand to investigate the path ahead and make it easier for the less nimble girl to progress. But as the boy's back is turned, a horde of shadowy demons materialise from a vortex in the ground and begin to drag the girl away. The boy attacks with a wooden stick and pulls her free.

The player sighs with relief. Welcome back to Ico.

"There are some areas where I look back on Ico and I think, 'Why did I spend so much time and energy on this part of the game?'", says auteur director Fumito Ueda of the 2001 masterpiece that started one of PlayStation's most epic, original adventure sagas.

"Now I realise that I put an unusual balance of energy into its development. Maybe I'd do that differently now."

Thank goodness he didn't back then. Ico's deceptively simplistic gameplay, emotional concept and breathtaking vistas inspired not only follow-ups Shadow Of The Colossus and The Last Guardian but also much-loved games like Prince of Persia: Sands of Time.

And the reissue for PlayStation 3, packaged on one disc with SOTC, is set to look better than ever, with upscaled HD graphics, a widescreen ratio and optional 3D. The bundle price is currently unknown, but we'd be more than happy to pay a regular £40 RRP come the HD collection's rumoured April 2011 UK release - though the God of War HD collection was only £25.

"Both Ico and Shadow Of The Colossus were designed in a very 3D environment with a lot of depth of field," says Ueda.

"So the power of the PS3 will allow these environments to come to life in real 3D at last." We haven't seen the 3D yet, but Ueda is not one to let quality slide. Throw in Trophy support and you've got an unmissable package due in spring 2011 - just in time to get you up to speed for The Last Guardian's winter release.

2. Shadow of the Colossus: One of the PS2's most immense experiences reveals its hulking frame to a new generation.

Felling a giant beast is never easy. For one thing, their weak spot is nearly always on top of their head.

And then there's the matter of getting up there, gripping tightly to the monster's matted hair as it tries wildly to shake you off. Plus, you need to figure out how to get a grip of some hair in the first place, because the thing about giant beasts is that they keep their hairy bits quite high off the ground.

No, it's never easy. But, oh, so very fulfilling.

Back in 2005, Shadow Of The Colossus on PS2 took Ico's grand landscapes to a whole new level, with young Wander saddling his horse Agro to ride across vast plains in search of monsters that are, well, colossal.

Unlike Ico - now being developed for a Hollywood film - this focuses on the thrill of bringing down one gigantic Colossus at a time.

"The natural assumption is that we've simply ported the PS2 versions of the two games to PS3, but it's not that simple," says director Fumito Ueda.

"We're reworking all the textures into HD, which is coming along very nicely. And there were areas in Shadow Of The Colossus where I was unhappy with the framerate, but this time it will have solid 30fps throughout."

Like Ico, Shadow Of The Colossus will run in 3D and feature Trophy support. So far we've only seen a work in progress version, but the visuals are incredibly bold in HD - well, they always were - and the game runs like an absolute dream.

As for speculation that some Colossi cut from the original release might be reinstated, Ueda killed it stone dead. "Immediately after completing Ico or Shadow Of The Colossus, there were moments when I thought, 'I wish I could have done this or that.' But after all these years, I think they play really well just the way they are."

1. The Last Guardian: Ico creator sets 2011 date for his technically astonishing epic.

The Last Guardian is going to be big. Literally. In a small conference room at the recent Tokyo Game Show, Fumito Ueda - reclusive director of PlayStation 2 epics Ico and Shadow Of The Colossus (both due HD remakes) - revealed to a reverent media crowd the latest information about his long-awaited new game, in which a small boy makes a larger than life friend.

There are plenty of parallels to be drawn with the previous two games in the Ico trilogy. The Last Guardian has, at its core, a buddy system: Just as Ico protected Yorda in the first game and Wander's horse Agro sacrificed itself for him in the second, so too does the as-yet-unnamed young boy in the new game rely on the Trico, a gargantuan bird-cat hybrid with a mind of its own.

"Real-life interaction between humans and animals is not always smooth," said Ueda at the presentation, explaining that the Trico will not always respond to the player's commands.

But bonding with the beast will be crucial to cracking the environment-based puzzles, which appear similar to those in Ico.

Gameplay footage flashed across a screen showing the Trico swiping at guards with its mammoth paws or crushing barrels in its mighty jaws; another clip showed the boy scaling the slumbering creature's feathered body and waking it with a bounce on the head.

"This is our fi rst game for PS3, and with all that extra power, we're making the most of the scale of the Trico character and the boy, and the dynamic between them," explained Ueda.

He also hinted that the beast may interfere with partly destructible environments, hampering the boy's progress from time to time.

The boy, by the way, has had a sex change. Originally, Ueda had intended the hero of The Last Guardian to be a heroine, to accentuate the difference in proportions between the playable character and the Trico.

"The Trico is a very powerful creature," said Ueda. "If we'd had a beefed-up, powerful hero, it would have thrown off the balance a little bit, so the design naturally drove me to create an adolescent female character who was light on her feet.

But in the end I decided a boy would have a little more grip power to climb the Trico. Another problem is that girls tend to wear skirts, and The Last Guardian features a lot of climbing..."

The landscape will be just as impressive as you'd hope, with an oversized derelict fortress not dissimilar to that in Ico seemingly providing the game's main arena.

While the Hi-def PS3 reissues of Ico and SOTC will render these spaces in 3D, Ueda has yet to decide whether to include it for the new title. Not that a game this ambitious needs to rely on such gimmicks: its late 2011 release will be huge. Or did we say that already?
 
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40 of them are complete shark shyt,,,,, lol am i the only one who see alot of doo doo releases there??? lmao @ echochrome 2 ,, who the fuck told them part 1 was hot?!?!?!
 
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Terrorist_Jones;1538292 said:
40 of them are complete shark shyt,,,,, lol am i the only one who see alot of doo doo releases there??? lmao @ echochrome 2 ,, who the fuck told them part 1 was hot?!?!?!

This.. only checkin for infamous 2, KZ3, Time Crisis, and Twisted Metal.. that TM was a PS1 launch title.. and its still going strong... but as far as "HD remakes", they shouldnt be counted.. the only reason they are "exclusive" is because no other console is wasting time making old ass grapics/games "HD/new" again... FOH... Infamous 2 gone be datpiff tho...
 
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lol a lot of those games aren't only shitty, they aren't even exclusives at all( like DC universe etc)
 
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kanggoodie;1543470 said:
This.. only checkin for infamous 2, KZ3, Time Crisis, and Twisted Metal.. that TM was a PS1 launch title.. and its still going strong... but as far as "HD remakes", they shouldnt be counted.. the only reason they are "exclusive" is because no other console is wasting time making old ass grapics/games "HD/new" again... FOH... Infamous 2 gone be datpiff tho...

couple of them remakes I'm gonna pick up. Never played ICO series or Sly series and I def want to play ICO series before Last Guardian drops.
 
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Alkindus;1543523 said:
lol a lot of those games aren't only shitty, they aren't even exclusives at all( like DC universe etc)

so when a game comes out for 360 and pc (l4d, gears) = exclusive

when a game comes out for ps3 and pc (DC Universe) = not exclusive?

gotcha
 
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If they were to Remake the Resident Evil Series in HD then I would be all over this....
 
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earth two superman;1543588 said:
so when a game comes out for 360 and pc (l4d, gears) = exclusive

when a game comes out for ps3 and pc (DC Universe) = not exclusive?

gotcha

Don'cha know? That's called a Microsoft Exclusive, because Microsoft makes Xbox and PC's.
 
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